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gpu_shader_3D_groundpoint_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* Made to be used with dynamic batching so no Model Matrix needed */
uniform mat4 ViewProjectionMatrix;

in vec3 pos;

void main()
{
	gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
	gl_PointSize = 2.0;
}