blob: 55f410eb25d2e3ce0db4c431fb640ce4346a95a3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
/* Made to be used with dynamic batching so no Model Matrix needed */
uniform mat4 ViewProjectionMatrix;
in vec3 pos;
void main()
{
gl_Position = ViewProjectionMatrix * vec4(pos.xy, 0.0, 1.0);
gl_PointSize = 2.0;
}
|