blob: dbc683ef42b7710720933b5cea0731fbdff630c0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
|
uniform mat4 ViewProjectionMatrix;
uniform vec3 screen_vecs[2];
uniform float size;
uniform float pixel_size;
in vec2 pos;
in mat4 InstanceModelMatrix;
#define lamp_pos InstanceModelMatrix[3].xyz
float mul_project_m4_v3_zfac(in vec3 co)
{
return (ViewProjectionMatrix[0][3] * co.x) +
(ViewProjectionMatrix[1][3] * co.y) +
(ViewProjectionMatrix[2][3] * co.z) + ViewProjectionMatrix[3][3];
}
void main()
{
float pix_size = mul_project_m4_v3_zfac(lamp_pos) * pixel_size;
vec3 screen_pos = screen_vecs[0].xyz * pos.x + screen_vecs[1].xyz * pos.y;
gl_Position = ViewProjectionMatrix * vec4(lamp_pos + screen_pos * size * pix_size, 1.0);
}
|