Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gpu_shader_3D_point_uniform_size_aa_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ebc945fcf351c46f5b8ff8249426282f9d4df808 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21

uniform mat4 ModelViewProjectionMatrix;
uniform float size;

in vec3 pos;
out vec2 radii;

void main() {
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
	gl_PointSize = size;

	// calculate concentric radii in pixels
	float radius = 0.5 * size;

	// start at the outside and progress toward the center
	radii[0] = radius;
	radii[1] = radius - 1.0;

	// convert to PointCoord units
	radii /= size;
}