blob: 32da3a99c6339210284f9027a844fcc3beac5bfe (
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uniform mat4 ModelViewProjectionMatrix;
#if __VERSION__ == 120
attribute vec3 pos;
#else
in vec3 pos;
#endif
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
}
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