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gpu_shader_diag_stripes_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform vec4 color1;
uniform vec4 color2;
uniform int size1;
uniform int size2;

out vec4 fragColor;

void main()
{
	float phase = mod((gl_FragCoord.x + gl_FragCoord.y), (size1 + size2));

	if (phase < size1)
	{
		fragColor = color1;
	}
	else {
		fragColor = color2;
	}
}