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gpu_shader_font_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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varying vec4 varying_color;
varying vec2 varying_texcoord;

void main()
{
	varying_texcoord = (b_TextureMatrix[0] * b_MultiTexCoord0).st;
	varying_color    = b_Color;

	gl_Position = b_ModelViewProjectionMatrix * b_Vertex;
}