blob: d6ccd243d1688bd4672f0e08ba6758d918385095 (
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varying vec4 varying_color;
varying vec2 varying_texcoord;
void main()
{
varying_texcoord = (b_TextureMatrix[0] * b_MultiTexCoord0).st;
varying_color = b_Color;
gl_Position = b_ModelViewProjectionMatrix * b_Vertex;
}
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