blob: 2bc381a368912caa154ce68d3289b839face87f3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
|
uniform mat4 ModelViewProjectionMatrix;
in vec3 pos;
in vec2 texCoord;
out vec2 texCoord_interp;
void main(void)
{
gl_Position = ModelViewProjectionMatrix * vec4( pos, 1.0 );
texCoord_interp = texCoord;
}
|