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gpu_shader_image_depth_copy_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec2 texCoord_interp;
out vec4 fragColor;

uniform sampler2D image;

void main()
{
  float depth = texture(image, texCoord_interp).r;
  fragColor = vec4(depth);
  gl_FragDepth = depth;
}