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gpu_shader_image_depth_linear_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec2 texCoord_interp;
out vec4 fragColor;

uniform float znear;
uniform float zfar;
uniform sampler2D image;

void main()
{
  float depth = texture(image, texCoord_interp).r;

  /* normalize */
  fragColor.rgb = vec3((2.0f * znear) / (zfar + znear - (depth * (zfar - znear))));
  fragColor.a = 1.0f;
}