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gpu_shader_image_varying_color_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#ifndef USE_GPU_SHADER_CREATE_INFO
in vec2 texCoord_interp;
flat in vec4 finalColor;
out vec4 fragColor;

uniform sampler2D image;
#endif

void main()
{
  fragColor = texture(image, texCoord_interp) * finalColor;
}