Welcome to mirror list, hosted at ThFree Co, Russian Federation.

gpu_shader_point_uniform_color_aa_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: fef81cf58feb3df3a9e4c4a7c05e60fee798d896 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24

uniform vec4 color;

in vec2 radii;
out vec4 fragColor;

void main() {
	float dist = length(gl_PointCoord - vec2(0.5));

// transparent outside of point
// --- 0 ---
//	smooth transition
// --- 1 ---
// pure point color
// ...
// dist = 0 at center of point

	fragColor.rgb = color.rgb;
	fragColor.a = mix(color.a, 0.0, smoothstep(radii[1], radii[0], dist));

	if (fragColor.a == 0.0) {
		discard;
	}
}