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gpu_shader_point_varying_color_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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in vec4 finalColor;
out vec4 fragColor;

void main()
{
	vec2 centered = gl_PointCoord - vec2(0.5);
	float dist_squared = dot(centered, centered);
	const float rad_squared = 0.25;

	// round point with jaggy edges
	if (dist_squared > rad_squared)
		discard;

	fragColor = finalColor;
}