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/* DataToC output of file <gpu_shader_sep_gaussian_blur_vert_glsl> */
int datatoc_gpu_shader_sep_gaussian_blur_vert_glsl_size = 92;
char datatoc_gpu_shader_sep_gaussian_blur_vert_glsl[] = {
13, 10,118,111,105,100, 32,109, 97,105,110, 40, 41, 13, 10,123, 13, 10, 9, 9,103,108, 95, 80,111,115,105,116,
105,111,110, 32, 61, 32,102,116,114, 97,110,115,102,111,114,109, 40, 41, 59, 13, 10, 9, 9,103,108, 95, 84,101,120, 67,111,111,
114,100, 91, 48, 93, 32, 61, 32, 32,103,108, 95, 77,117,108,116,105, 84,101,120, 67,111,111,114,100, 48, 59, 13, 10,125, 13, 10,
0};
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