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gpu_shader_sep_gaussian_blur_vert.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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uniform mat4 ModelViewProjectionMatrix;

in vec2 pos;
in vec2 uvs;
out vec2 texCoord_interp;

void main()
{
	gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
	texCoord_interp = uvs;
}