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gpu_shader_simple_lighting_frag.glsl « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#ifndef USE_INSTANCE_COLOR
uniform vec4 color;
#endif
uniform vec3 light;

in vec3 normal;
#ifdef USE_INSTANCE_COLOR
flat in vec4 finalColor;
#  define color finalColor
#endif
out vec4 fragColor;

void main()
{
	fragColor = color * max(0.0, dot(normalize(normal), light));
}