blob: 5824d5a80db582f0bd7955416fa77936e413495b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#ifdef USE_OPENSUBDIV
in vec3 normal;
in vec4 position;
out block {
VertexData v;
} outpt;
#endif
varying vec3 varposition;
varying vec3 varnormal;
#ifdef CLIP_WORKAROUND
varying float gl_ClipDistance[6];
#endif
void main()
{
#ifndef USE_OPENSUBDIV
vec4 position = gl_Vertex;
vec3 normal = gl_Normal;
#endif
vec4 co = gl_ModelViewMatrix * position;
varposition = co.xyz;
varnormal = normalize(gl_NormalMatrix * normal);
gl_Position = gl_ProjectionMatrix * co;
#ifdef CLIP_WORKAROUND
int i;
for (i = 0; i < 6; i++)
gl_ClipDistance[i] = dot(co, gl_ClipPlane[i]);
#elif !defined(GPU_ATI)
// Setting gl_ClipVertex is necessary to get glClipPlane working on NVIDIA
// graphic cards, while on ATI it can cause a software fallback.
gl_ClipVertex = co;
#endif
#ifdef USE_OPENSUBDIV
outpt.v.position = co;
outpt.v.normal = varnormal;
#endif
|