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gpu_shader_3D_line_dashed_uniform_color_info.hh « infos « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2022 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup gpu
 */

#include "gpu_interface_info.hh"
#include "gpu_shader_create_info.hh"

/* TODO(jbakker): Skipped as data doesn't fit as push constant. */
GPU_SHADER_CREATE_INFO(gpu_shader_3D_line_dashed_uniform_color)
    .vertex_in(0, Type::VEC3, "pos")
    .vertex_out(flat_color_iface)
    .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
    .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl")
    .fragment_source("gpu_shader_2D_line_dashed_frag.glsl")
    .do_static_compilation(true);