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#include "gpu_shader_create_info.hh"
GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color)
.vertex_in(0, Type::VEC3, "pos")
.fragment_out(0, Type::VEC4, "fragColor")
.push_constant(0, Type::MAT4, "ModelViewProjectionMatrix")
.push_constant(16, Type::VEC4, "color")
.vertex_source("gpu_shader_3D_vert.glsl")
.fragment_source("gpu_shader_uniform_color_frag.glsl")
.additional_info("gpu_srgb_to_framebuffer_space")
.do_static_compilation(true);
GPU_SHADER_CREATE_INFO(gpu_shader_3D_uniform_color_clipped)
.additional_info("gpu_shader_3D_uniform_color")
.additional_info("gpu_clip_planes");
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