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gpu_shader_material_camera.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void camera(out vec3 outview, out float outdepth, out float outdist)
{
  outdepth = abs(transform_point(ViewMatrix, g_data.P).z);
  outdist = distance(g_data.P, cameraPos);
  outview = normalize(g_data.P - cameraPos);
}