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gpu_shader_material_combine_hsv.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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#pragma BLENDER_REQUIRE(gpu_shader_material_color_util.glsl)

void combine_hsv(float h, float s, float v, out vec4 col)
{
  hsv_to_rgb(vec4(h, s, v, 1.0), col);
}