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gpu_shader_material_displacement.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_displacement_object(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  N = transform_direction(ModelMatrixInverse, N);
  result = (height - midlevel) * scale * normalize(N);
  /* Apply object scale and orientation. */
  result = transform_direction(ModelMatrix, result);
}

void node_displacement_world(float height, float midlevel, float scale, vec3 N, out vec3 result)
{
  result = (height - midlevel) * scale * normalize(N);
}