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gpu_shader_material_holdout.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_holdout(out Closure result)
{
  result = CLOSURE_DEFAULT;
#ifndef VOLUMETRICS
  result.holdout = 1.0;
  result.flag = CLOSURE_HOLDOUT_FLAG;
#endif
}