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gpu_shader_material_light_falloff.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_light_falloff(
    float strength, float tsmooth, out float quadratic, out float linear, out float constant)
{
  quadratic = strength;
  linear = strength;
  constant = strength;
}