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gpu_shader_material_output_aov.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_output_aov(vec4 color, float value, float hash, out Closure dummy)
{
  output_aov(color, value, floatBitsToUint(hash));
}