blob: f0f2f79c60ecd20eb2a1bb08b5cde386896b562b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
|
#ifndef VOLUMETRICS
CLOSURE_EVAL_FUNCTION_DECLARE_1(node_shader_to_rgba, Glossy)
void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha)
{
vec4 spec_accum = vec4(0.0);
if (ssrToggle && FLAG_TEST(cl.flag, CLOSURE_SSR_FLAG)) {
CLOSURE_VARS_DECLARE_1(Glossy);
vec3 vN = normal_decode(cl.ssr_normal, viewCameraVec(viewPosition));
vec3 N = transform_direction(ViewMatrixInverse, vN);
in_Glossy_0.N = N; /* Normalized during eval. */
in_Glossy_0.roughness = cl.ssr_data.a;
CLOSURE_EVAL_FUNCTION_1(node_shader_to_rgba, Glossy);
spec_accum.rgb = out_Glossy_0.radiance;
}
outalpha = saturate(1.0 - avg(cl.transmittance));
outcol = vec4((spec_accum.rgb * cl.ssr_data.rgb) + cl.radiance, 1.0);
# ifdef USE_SSS
outcol.rgb += cl.sss_irradiance.rgb * cl.sss_albedo;
# endif
}
#endif /* VOLUMETRICS */
|