blob: a5fdc7a23372339620275777034240440f243a3a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
|
#ifndef VOLUMETRICS
void node_shader_to_rgba(Closure cl, out vec4 outcol, out float outalpha)
{
vec4 spec_accum = vec4(0.0);
if (ssrToggle && FLAG_TEST(cl.flag, CLOSURE_SSR_FLAG)) {
vec3 V = cameraVec(worldPosition);
vec3 vN = normal_decode(cl.ssr_normal, viewCameraVec(viewPosition));
vec3 N = transform_direction(ViewMatrixInverse, vN);
float roughness = cl.ssr_data.a;
float roughnessSquared = max(1e-3, roughness * roughness);
fallback_cubemap(N, V, worldPosition, viewPosition, roughness, roughnessSquared, spec_accum);
}
outalpha = saturate(1.0 - avg(cl.transmittance));
outcol = vec4((spec_accum.rgb * cl.ssr_data.rgb) + cl.radiance, 1.0);
# ifdef USE_SSS
outcol.rgb += cl.sss_irradiance.rgb * cl.sss_albedo;
# endif
}
#endif /* VOLUMETRICS */
|