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gpu_shader_material_squeeze.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void squeeze(float val, float width, float center, out float outval)
{
  outval = 1.0 / (1.0 + pow(2.71828183, -((val - center) * width)));
}