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#ifndef VOLUMETRICS
CLOSURE_EVAL_FUNCTION_DECLARE_1(node_bsdf_translucent, Translucent)
void node_bsdf_translucent(vec4 color, vec3 N, out Closure result)
{
CLOSURE_VARS_DECLARE_1(Translucent);
in_Translucent_0.N = -N; /* Normalized during eval. */
CLOSURE_EVAL_FUNCTION_1(node_bsdf_translucent, Translucent);
result = CLOSURE_DEFAULT;
closure_load_ssr_data(vec3(0.0), 0.0, -in_Translucent_0.N, -1.0, result);
result.radiance = render_pass_diffuse_mask(color.rgb, out_Translucent_0.radiance * color.rgb);
}
#else
/* Stub translucent because it is not compatible with volumetrics. */
# define node_bsdf_translucent(a, b, c) (c = CLOSURE_DEFAULT)
#endif
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