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gpu_shader_material_volume_absorption.glsl « material « shaders « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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void node_volume_absorption(vec4 color, float density, float weight, out Closure result)
{
  ClosureVolumeAbsorption volume_absorption_data;
  volume_absorption_data.weight = weight;
  volume_absorption_data.absorption = (1.0 - color.rgb) * density;

  result = closure_eval(volume_absorption_data);
}