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/* SPDX-License-Identifier: Apache-2.0 */
#include "testing/testing.h"
#include "CLG_log.h"
#include "GPU_context.h"
#include "GPU_init_exit.h"
#include "gpu_testing.hh"
#include "GHOST_C-api.h"
namespace blender::gpu {
void GPUTest::SetUp()
{
GHOST_GLSettings glSettings = {0};
CLG_init();
ghost_system = GHOST_CreateSystem();
ghost_context = GHOST_CreateOpenGLContext(ghost_system, glSettings);
GHOST_ActivateOpenGLContext(ghost_context);
context = GPU_context_create(nullptr);
GPU_init();
}
void GPUTest::TearDown()
{
GPU_exit();
GPU_backend_exit();
GPU_context_discard(context);
GHOST_DisposeOpenGLContext(ghost_system, ghost_context);
GHOST_DisposeSystem(ghost_system);
CLG_exit();
}
} // namespace blender::gpu
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