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#include "testing/testing.h"
#include "GPU_uniform_buffer_types.h"
#include "gpu_uniform_buffer_private.hh"
#include "BLI_math.h"
namespace blender::gpu::tests {
TEST(GPUUniformStruct, struct1)
{
UniformBuiltinStruct uniform_struct(GPU_UNIFORM_STRUCT_1);
const UniformBuiltinStructType &type_info = uniform_struct.type_info();
const GPUUniformBuiltinStruct1 *struct_data = static_cast<const GPUUniformBuiltinStruct1 *>(
uniform_struct.data());
EXPECT_EQ(type_info.data_size(), sizeof(*struct_data));
/* ModelMatrix attribute. */
{
const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_MODEL);
float m4[4][4];
unit_m4(m4);
const bool result = uniform_struct.uniform_float(binding.binding, 4, 4, (const float *)m4);
EXPECT_TRUE(result);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(struct_data->ModelMatrix[i][j], m4[i][j]);
}
}
}
/* ModelViewProjectionMatrix attribute. */
{
const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_MVP);
float m4[4][4];
unit_m4(m4);
const bool result = uniform_struct.uniform_float(binding.binding, 4, 4, (const float *)m4);
EXPECT_TRUE(result);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(struct_data->ModelViewProjectionMatrix[i][j], m4[i][j]);
}
}
}
/* Color attribute. */
{
const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_COLOR);
float color[4] = {1.0f, 0.0f, 1.0f, 1.0f};
const bool result = uniform_struct.uniform_float(binding.binding, 4, 1, color);
EXPECT_TRUE(result);
for (int i = 0; i < 4; i++) {
EXPECT_EQ(struct_data->color[i], color[i]);
}
}
/* WorldClipPlanes attribute. */
{
const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_CLIPPLANES);
float clip_planes[6][4] = {
{01.0f, 02.0f, 03.0f, 04.0f},
{11.0f, 12.0f, 13.0f, 14.0f},
{21.0f, 22.0f, 23.0f, 24.0f},
{31.0f, 32.0f, 33.0f, 34.0f},
{41.0f, 42.0f, 43.0f, 44.0f},
{51.0f, 52.0f, 53.0f, 54.0f},
};
const bool result = uniform_struct.uniform_float(
binding.binding, 4, 6, (const float *)clip_planes);
EXPECT_TRUE(result);
for (int i = 0; i < 6; i++) {
for (int j = 0; j < 4; j++) {
EXPECT_EQ(struct_data->WorldClipPlanes[i][j], clip_planes[i][j]);
}
}
}
/* SrgbTransform attribute. */
{
const UniformBuiltinStructType::AttributeBinding &binding = type_info.attribute_binding(
GPU_UNIFORM_SRGB_TRANSFORM);
int srgb_transform = true;
const bool result = uniform_struct.uniform_int(binding.binding, 1, 1, &srgb_transform);
EXPECT_TRUE(result);
EXPECT_EQ(struct_data->SrgbTransform, srgb_transform);
}
}
} // namespace blender::gpu::tests
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