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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_batch.hh"
namespace blender::gpu {
void VKBatch::draw(int /*v_first*/, int /*v_count*/, int /*i_first*/, int /*i_count*/)
{
}
void VKBatch::draw_indirect(GPUStorageBuf * /*indirect_buf*/, intptr_t /*offset*/)
{
}
void VKBatch::multi_draw_indirect(GPUStorageBuf * /*indirect_buf*/,
int /*count*/,
intptr_t /*offset*/,
intptr_t /*stride*/)
{
}
} // namespace blender::gpu
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