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/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2022 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*/
#include "vk_shader.hh"
namespace blender::gpu {
void VKShader::vertex_shader_from_glsl(MutableSpan<const char *> /*sources*/)
{
}
void VKShader::geometry_shader_from_glsl(MutableSpan<const char *> /*sources*/)
{
}
void VKShader::fragment_shader_from_glsl(MutableSpan<const char *> /*sources*/)
{
}
void VKShader::compute_shader_from_glsl(MutableSpan<const char *> /*sources*/)
{
}
bool VKShader::finalize(const shader::ShaderCreateInfo * /*info*/)
{
return false;
}
void VKShader::transform_feedback_names_set(Span<const char *> /*name_list*/,
eGPUShaderTFBType /*geom_type*/)
{
}
bool VKShader::transform_feedback_enable(GPUVertBuf *)
{
return false;
}
void VKShader::transform_feedback_disable()
{
}
void VKShader::bind()
{
}
void VKShader::unbind()
{
}
void VKShader::uniform_float(int /*location*/,
int /*comp_len*/,
int /*array_size*/,
const float * /*data*/)
{
}
void VKShader::uniform_int(int /*location*/,
int /*comp_len*/,
int /*array_size*/,
const int * /*data*/)
{
}
std::string VKShader::resources_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
std::string VKShader::vertex_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
std::string VKShader::fragment_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
std::string VKShader::geometry_interface_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
std::string VKShader::geometry_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
std::string VKShader::compute_layout_declare(const shader::ShaderCreateInfo & /*info*/) const
{
return std::string();
}
int VKShader::program_handle_get() const
{
return -1;
}
} // namespace blender::gpu
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