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vk_shader.hh « vulkan « gpu « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/* SPDX-License-Identifier: GPL-2.0-or-later
 * Copyright 2022 Blender Foundation. All rights reserved. */

/** \file
 * \ingroup gpu
 */

#pragma once

#include "gpu_shader_private.hh"

namespace blender::gpu {

class VKShader : public Shader {
 public:
  VKShader(const char *name) : Shader(name)
  {
  }

  void vertex_shader_from_glsl(MutableSpan<const char *> sources) override;
  void geometry_shader_from_glsl(MutableSpan<const char *> sources) override;
  void fragment_shader_from_glsl(MutableSpan<const char *> sources) override;
  void compute_shader_from_glsl(MutableSpan<const char *> sources) override;
  bool finalize(const shader::ShaderCreateInfo *info = nullptr) override;

  void transform_feedback_names_set(Span<const char *> name_list,
                                    eGPUShaderTFBType geom_type) override;
  bool transform_feedback_enable(GPUVertBuf *) override;
  void transform_feedback_disable() override;

  void bind() override;
  void unbind() override;

  void uniform_float(int location, int comp_len, int array_size, const float *data) override;
  void uniform_int(int location, int comp_len, int array_size, const int *data) override;

  std::string resources_declare(const shader::ShaderCreateInfo &info) const override;
  std::string vertex_interface_declare(const shader::ShaderCreateInfo &info) const override;
  std::string fragment_interface_declare(const shader::ShaderCreateInfo &info) const override;
  std::string geometry_interface_declare(const shader::ShaderCreateInfo &info) const override;
  std::string geometry_layout_declare(const shader::ShaderCreateInfo &info) const override;
  std::string compute_layout_declare(const shader::ShaderCreateInfo &info) const override;

  /* DEPRECATED: Kept only because of BGL API. */
  int program_handle_get() const override;
};

}  // namespace blender::gpu