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iksolver_plugin.h « intern « ikplugin « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 * Original author: Benoit Bolsee
 */

/** \file
 * \ingroup ikplugin
 */

#ifndef __IKSOLVER_PLUGIN_H__
#define __IKSOLVER_PLUGIN_H__

#include "ikplugin_api.h"

#ifdef __cplusplus
extern "C" {
#endif

void iksolver_initialize_tree(struct Depsgraph *depsgraph,
                              struct Scene *scene,
                              struct Object *ob,
                              float ctime);
void iksolver_execute_tree(struct Depsgraph *depsgraph,
                           struct Scene *scene,
                           struct Object *ob,
                           struct bPoseChannel *pchan_root,
                           float ctime);
void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void iksolver_clear_data(struct bPose *pose);

#ifdef __cplusplus
}
#endif

#endif /* __IKSOLVER_PLUGIN_H__ */