Welcome to mirror list, hosted at ThFree Co, Russian Federation.

IMB_colormanagement.h « imbuf « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ff1784c54ddb86a2c8245b5465354e6d78670c2a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
/*
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2012 by Blender Foundation.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): Xavier Thomas,
 *                 Lukas Toenne,
 *                 Sergey Sharybin
 *
 * ***** END GPL LICENSE BLOCK *****
 *
 */

#ifndef __IMB_COLORMANAGEMENT_H__
#define __IMB_COLORMANAGEMENT_H__

/** \file blender/imbuf/IMB_colormanagement.h
 *  \ingroup imbuf
 */

#include "BLI_sys_types.h"
#include "BLI_compiler_compat.h"

#define BCM_CONFIG_FILE "config.ocio"


struct bContext;
struct ColorManagedColorspaceSettings;
struct ColorManagedDisplaySettings;
struct ColorManagedViewSettings;
struct ColormanageProcessor;
struct EnumPropertyItem;
struct ImBuf;
struct Main;
struct ImageFormatData;

struct ColorSpace;
struct ColorManagedDisplay;

/* ** Generic functions ** */

void IMB_colormanagement_check_file_config(struct Main *bmain);

void IMB_colormanagement_validate_settings(struct ColorManagedDisplaySettings *display_settings,
                                           struct ColorManagedViewSettings *view_settings);

const char *IMB_colormanagement_role_colorspace_name_get(int role);
void IMB_colormanagement_check_is_data(struct ImBuf *ibuf, const char *name);
void IMB_colormanagement_assign_float_colorspace(struct ImBuf *ibuf, const char *name);
void IMB_colormanagement_assign_rect_colorspace(struct ImBuf *ibuf, const char *name);

const char *IMB_colormanagement_get_float_colorspace(struct ImBuf *ibuf);
const char *IMB_colormanagement_get_rect_colorspace(struct ImBuf *ibuf);

BLI_INLINE float IMB_colormanagement_get_luminance(const float rgb[3]);
BLI_INLINE unsigned char IMB_colormanagement_get_luminance_byte(const unsigned char[3]);

/* ** Color space transformation functions ** */
void IMB_colormanagement_transform(float *buffer, int width, int height, int channels,
                                   const char *from_colorspace, const char *to_colorspace, bool predivide);
void IMB_colormanagement_transform_threaded(float *buffer, int width, int height, int channels,
                                            const char *from_colorspace, const char *to_colorspace, bool predivide);
void IMB_colormanagement_transform_byte(unsigned char *buffer, int width, int height, int channels,
                                        const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_transform_byte_threaded(unsigned char *buffer, int width, int height, int channels,
                                                 const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_transform_from_byte(float *float_buffer, unsigned char *byte_buffer,
                                             int width, int height, int channels,
                                             const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_transform_from_byte_threaded(float *float_buffer, unsigned char *byte_buffer,
                                                      int width, int height, int channels,
                                                      const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_transform_v4(float pixel[4], const char *from_colorspace, const char *to_colorspace);

void IMB_colormanagement_colorspace_to_scene_linear_v3(float pixel[3], struct ColorSpace *colorspace);
void IMB_colormanagement_colorspace_to_scene_linear_v4(float pixel[4], bool predivide, struct ColorSpace *colorspace);

void IMB_colormanagement_scene_linear_to_colorspace_v3(float pixel[3], struct ColorSpace *colorspace);

void IMB_colormanagement_colorspace_to_scene_linear(float *buffer, int width, int height, int channels, struct ColorSpace *colorspace, bool predivide);

void IMB_colormanagement_scene_linear_to_display_v3(float pixel[3], struct ColorManagedDisplay *display);
void IMB_colormanagement_display_to_scene_linear_v3(float pixel[3], struct ColorManagedDisplay *display);

void IMB_colormanagement_pixel_to_display_space_v4(float result[4], const float pixel[4],  const struct ColorManagedViewSettings *view_settings,
                                                   const struct ColorManagedDisplaySettings *display_settings);

void IMB_colormanagement_pixel_to_display_space_v3(float result[3], const float pixel[3],  const struct ColorManagedViewSettings *view_settings,
                                                   const struct ColorManagedDisplaySettings *display_settings);

void IMB_colormanagement_imbuf_make_display_space(struct ImBuf *ibuf, const struct ColorManagedViewSettings *view_settings,
                                                  const struct ColorManagedDisplaySettings *display_settings);

struct ImBuf *IMB_colormanagement_imbuf_for_write(struct ImBuf *ibuf, bool save_as_render, bool allocate_result,
                                                  const struct ColorManagedViewSettings *view_settings,
                                                  const struct ColorManagedDisplaySettings *display_settings,
                                                  struct ImageFormatData *image_format_data);

void IMB_colormanagement_buffer_make_display_space(float *buffer, unsigned char *display_buffer,
                                                   int width, int height, int channels, float dither,
                                                   const struct ColorManagedViewSettings *view_settings,
                                                   const struct ColorManagedDisplaySettings *display_settings);

/* ** Public display buffers interfaces ** */

void IMB_colormanagement_display_settings_from_ctx(const struct bContext *C,
                                                   struct ColorManagedViewSettings **view_settings_r,
                                                   struct ColorManagedDisplaySettings **display_settings_r);

const char *IMB_colormanagement_get_display_colorspace_name(const struct ColorManagedViewSettings *view_settings,
                                                            const struct ColorManagedDisplaySettings *display_settings);

unsigned char *IMB_display_buffer_acquire(struct ImBuf *ibuf, const struct ColorManagedViewSettings *view_settings,
                                          const struct ColorManagedDisplaySettings *display_settings, void **cache_handle);
unsigned char *IMB_display_buffer_acquire_ctx(const struct bContext *C, struct ImBuf *ibuf, void **cache_handle);

void IMB_display_buffer_transform_apply(unsigned char *display_buffer, float *linear_buffer, int width, int height,
                                        int channels, const struct ColorManagedViewSettings *view_settings,
                                        const struct ColorManagedDisplaySettings *display_settings, bool predivide);

void IMB_display_buffer_release(void *cache_handle);

/* ** Display funcrions ** */
int IMB_colormanagement_display_get_named_index(const char *name);
const char *IMB_colormanagement_display_get_indexed_name(int index);
const char *IMB_colormanagement_display_get_default_name(void);
struct ColorManagedDisplay *IMB_colormanagement_display_get_named(const char *name);
const char *IMB_colormanagement_display_get_none_name(void);

/* ** View funcrions ** */
int IMB_colormanagement_view_get_named_index(const char *name);
const char *IMB_colormanagement_view_get_indexed_name(int index);

/* ** Look funcrions ** */
int IMB_colormanagement_look_get_named_index(const char *name);
const char *IMB_colormanagement_look_get_indexed_name(int index);

/* ** Color space functions ** */
int IMB_colormanagement_colorspace_get_named_index(const char *name);
const char *IMB_colormanagement_colorspace_get_indexed_name(int index);
const char *IMB_colormanagement_view_get_default_name(const char *display_name);

void IMB_colormanagment_colorspace_from_ibuf_ftype(struct ColorManagedColorspaceSettings *colorspace_settings, struct ImBuf *ibuf);

/* ** RNA helper functions ** */
void IMB_colormanagement_display_items_add(struct EnumPropertyItem **items, int *totitem);
void IMB_colormanagement_view_items_add(struct EnumPropertyItem **items, int *totitem, const char *display_name);
void IMB_colormanagement_look_items_add(struct EnumPropertyItem **items, int *totitem, const char *view_name);
void IMB_colormanagement_colorspace_items_add(struct EnumPropertyItem **items, int *totitem);

/* ** Tile-based buffer management ** */
void IMB_partial_display_buffer_update(struct ImBuf *ibuf, const float *linear_buffer, const unsigned char *buffer_byte,
                                       int stride, int offset_x, int offset_y,
                                       const struct ColorManagedViewSettings *view_settings,
                                       const struct ColorManagedDisplaySettings *display_settings,
                                       int xmin, int ymin, int xmax, int ymax,
                                       bool copy_display_to_byte_buffer);

void IMB_partial_display_buffer_update_threaded(struct ImBuf *ibuf,
                                                const float *linear_buffer,
                                                const unsigned char *buffer_byte,
                                                int stride,
                                                int offset_x, int offset_y,
                                                const struct ColorManagedViewSettings *view_settings,
                                                const struct ColorManagedDisplaySettings *display_settings,
                                                int xmin, int ymin, int xmax, int ymax,
                                                bool copy_display_to_byte_buffer);

void IMB_partial_display_buffer_update_delayed(struct ImBuf *ibuf, int xmin, int ymin, int xmax, int ymax);

/* ** Pixel processor functions ** */
struct ColormanageProcessor *IMB_colormanagement_display_processor_new(const struct ColorManagedViewSettings *view_settings,
                                                                       const struct ColorManagedDisplaySettings *display_settings);
struct ColormanageProcessor *IMB_colormanagement_colorspace_processor_new(const char *from_colorspace, const char *to_colorspace);
void IMB_colormanagement_processor_apply_v4(struct ColormanageProcessor *cm_processor, float pixel[4]);
void IMB_colormanagement_processor_apply_v4_predivide(struct ColormanageProcessor *cm_processor, float pixel[4]);
void IMB_colormanagement_processor_apply_v3(struct ColormanageProcessor *cm_processor, float pixel[3]);
void IMB_colormanagement_processor_apply_pixel(struct ColormanageProcessor *cm_processor, float *pixel, int channels);
void IMB_colormanagement_processor_apply(struct ColormanageProcessor *cm_processor, float *buffer, int width, int height,
                                         int channels, bool predivide);
void IMB_colormanagement_processor_apply_byte(struct ColormanageProcessor *cm_processor,
                                              unsigned char *buffer, int width, int height, int channels);
void IMB_colormanagement_processor_free(struct ColormanageProcessor *cm_processor);

/* ** OpenGL drawing routines using GLSL for color space transform ** */

/* Test if GLSL drawing is supported for combination of graphics card and this configuration */
bool IMB_colormanagement_support_glsl_draw(const struct ColorManagedViewSettings *view_settings);
/* Configures GLSL shader for conversion from scene linear to display space */
bool IMB_colormanagement_setup_glsl_draw(const struct ColorManagedViewSettings *view_settings,
                                         const struct ColorManagedDisplaySettings *display_settings,
                                         float dither, bool predivide);
/* Same as above, but display space conversion happens from a specified space */
bool IMB_colormanagement_setup_glsl_draw_from_space(const struct ColorManagedViewSettings *view_settings,
                                                    const struct ColorManagedDisplaySettings *display_settings,
                                                    struct ColorSpace *colorspace,
                                                    float dither, bool predivide);
/* Same as setup_glsl_draw, but color management settings are guessing from a given context */
bool IMB_colormanagement_setup_glsl_draw_ctx(const struct bContext *C, float dither, bool predivide);
/* Same as setup_glsl_draw_from_space, but color management settings are guessing from a given context */
bool IMB_colormanagement_setup_glsl_draw_from_space_ctx(const struct bContext *C, struct ColorSpace *colorspace,
                                                        float dither, bool predivide);
/* Finish GLSL-based display space conversion */
void IMB_colormanagement_finish_glsl_draw(void);

/* Roles */
enum {
	COLOR_ROLE_SCENE_LINEAR = 0,
	COLOR_ROLE_COLOR_PICKING,
	COLOR_ROLE_TEXTURE_PAINTING,
	COLOR_ROLE_DEFAULT_SEQUENCER,
	COLOR_ROLE_DEFAULT_BYTE,
	COLOR_ROLE_DEFAULT_FLOAT,
};

#include "intern/colormanagement_inline.c"

#endif  /* __IMB_COLORMANAGEMENT_H__ */