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IMB_imbuf.h « imbuf « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
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/*
 * $Id$ 
 *
 * ***** BEGIN GPL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL LICENSE BLOCK *****
 */

/** \file blender/imbuf/IMB_imbuf.h
 *  \ingroup imbuf
 */

/**
 * @file IMB_imbuf.h
 * @brief IMage Buffer module.
 *
 * This module offers import/export of several graphical file formats.
 * @ingroup imbuf
 *
 * @page IMB Imbuf module external interface
 *
 *
 * @section about About the IMB module
 *
 * External interface of the IMage Buffer module. This module offers
 * import/export of several graphical file formats. It offers the
 * ImBuf type as a common structure to refer to different graphical
 * file formats, and to enable a uniform way of handling them.
 *
 * @section issues Known issues with IMB
 *
 * - imbuf is written in C.
 * - Endianness issues are dealt with internally.
 * - File I/O must be done externally. The module uses FILE*'s to
 *   direct input/output.
 * - Platform dependency is limited. Some minor patches for
 *   amiga and Irix are present. A 'posix-compliancy-patch'
 *   provides the interface to windows.
 *
 * @section dependencies Dependencies
 *
 * IMB needs:
 * - \ref DNA module
 *     The listbase types are used for handling the memory
 *     management.
 * - \ref blenlib module
 *     blenlib handles guarded memory management in blender-style.
 *     BLI_winstuff.h makes a few windows specific behaviours
 *     posix-compliant.
 */

#ifndef IMB_IMBUF_H
#define IMB_IMBUF_H

/**
 *
 * @attention defined in ???
 */
struct ImBuf;

/**
 *
 * @attention defined in ???
 */
struct anim;

/**
 *
 * @attention Defined in allocimbuf.c
 */
void IMB_init(void);
void IMB_exit(void);

/**
 *
 * @attention Defined in readimage.c
 */
struct ImBuf *IMB_ibImageFromMemory(unsigned char *mem, size_t size, int flags);

/**
 *
 * @attention Defined in readimage.c
 */
struct ImBuf *IMB_testiffname(char *naam,int flags);

/**
 *
 * @attention Defined in readimage.c
 */
struct ImBuf *IMB_loadiffname(const char *naam, int flags);

/**
 *
 * @attention Defined in allocimbuf.c
 */
void IMB_freeImBuf(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in allocimbuf.c
 */
struct ImBuf *IMB_allocImBuf(unsigned int x, unsigned int y,
						 unsigned char d, unsigned int flags);

/**
 *
 * Increase reference count to imbuf
 * (to delete an imbuf you have to call freeImBuf as many times as it
 * is referenced)
 *
 * @attention Defined in allocimbuf.c
 */

void IMB_refImBuf(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in allocimbuf.c
 */
void IMB_cache_limiter_insert(struct ImBuf *i);
void IMB_cache_limiter_unmanage(struct ImBuf *i);
void IMB_cache_limiter_touch(struct ImBuf *i);
void IMB_cache_limiter_ref(struct ImBuf *i);
void IMB_cache_limiter_unref(struct ImBuf *i);
int IMB_cache_limiter_get_refcount(struct ImBuf *i);

void IMB_free_cache_limiter(void);

/**
 *
 * @attention Defined in allocimbuf.c
 */
struct ImBuf *IMB_dupImBuf(struct ImBuf *ibuf1);

/**
 *
 * @attention Defined in allocimbuf.c
 */
short addzbufImBuf(struct ImBuf *ibuf);
short addzbuffloatImBuf(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in rectop.c
 */

typedef enum IMB_BlendMode {
	IMB_BLEND_MIX = 0,
	IMB_BLEND_ADD = 1,
	IMB_BLEND_SUB = 2,
	IMB_BLEND_MUL = 3,
	IMB_BLEND_LIGHTEN = 4,
	IMB_BLEND_DARKEN = 5,
	IMB_BLEND_ERASE_ALPHA = 6,
	IMB_BLEND_ADD_ALPHA = 7,

	IMB_BLEND_COPY = 1000,
	IMB_BLEND_COPY_RGB = 1001,
	IMB_BLEND_COPY_ALPHA = 1002
} IMB_BlendMode;

unsigned int IMB_blend_color(unsigned int src1, unsigned int src2, int fac,
	IMB_BlendMode mode);
void IMB_blend_color_float(float *dst, float *src1, float *src2, float fac,
	IMB_BlendMode mode);

void IMB_rectclip(struct ImBuf *dbuf, struct ImBuf *sbuf, int *destx, 
	int *desty, int *srcx, int *srcy, int *width, int *height);
void IMB_rectcpy(struct ImBuf *drect, struct ImBuf *srect, int destx,
	int desty, int srcx, int srcy, int width, int height);
void IMB_rectblend(struct ImBuf *dbuf, struct ImBuf *sbuf, int destx, 
	int desty, int srcx, int srcy, int width, int height, IMB_BlendMode mode);

/**
 * Return the length (in frames) of the given @a anim.
 */
int IMB_anim_get_duration(struct anim *anim);

/**
 *
 * @attention Defined in anim.c
 */
struct anim *IMB_open_anim(const char *name, int ib_flags);
void IMB_close_anim(struct anim *anim);

/**
 *
 * @attention Defined in anim.c
 */

int ismovie(const char *name);
void IMB_anim_set_preseek(struct anim *anim, int preseek);
int IMB_anim_get_preseek(struct anim *anim);

/**
 *
 * @attention Defined in anim.c
 */

struct ImBuf *IMB_anim_absolute(struct anim *anim, int position);

/**
 *
 * @attention Defined in anim.c
 * fetches a define previewframe, usually half way into the movie
 */
struct ImBuf *IMB_anim_previewframe(struct anim *anim);

/**
 *
 * @attention Defined in anim.c
 */
void IMB_free_anim_ibuf(struct anim *anim);

/**
 *
 * @attention Defined in anim.c
 */
void IMB_free_anim(struct anim *anim);

/**
 *
 * @attention Defined in filter.c
 */

#define FILTER_MASK_NULL		0
#define FILTER_MASK_MARGIN		1
#define FILTER_MASK_USED		2

void IMB_filter(struct ImBuf *ibuf);
void IMB_filterN(struct ImBuf *out, struct ImBuf *in);
void IMB_mask_filter_extend(char *mask, int width, int height);
void IMB_mask_clear(struct ImBuf *ibuf, char *mask, int val);
void IMB_filter_extend(struct ImBuf *ibuf, char *mask, int filter);
void IMB_makemipmap(struct ImBuf *ibuf, int use_filter);
void IMB_remakemipmap(struct ImBuf *ibuf, int use_filter);
struct ImBuf *IMB_getmipmap(struct ImBuf *ibuf, int level);

/**
 *
 * @attention Defined in cache.c
 */

void IMB_tile_cache_params(int totthread, int maxmem);
unsigned int *IMB_gettile(struct ImBuf *ibuf, int tx, int ty, int thread);
void IMB_tiles_to_rect(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in filter.c
 */
void IMB_filtery(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in scaling.c
 */
struct ImBuf *IMB_onehalf(struct ImBuf *ibuf1);

/**
 *
 * @attention Defined in scaling.c
 */
struct ImBuf *IMB_scaleImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);

/**
 *
 * @attention Defined in scaling.c
 */
struct ImBuf *IMB_scalefastImBuf(struct ImBuf *ibuf, unsigned int newx, unsigned int newy);

/**
 *
 * @attention Defined in writeimage.c
 */
short IMB_saveiff(struct ImBuf *ibuf, const char *filepath, int flags);

/**
 * Encodes a png image from an ImBuf
 *
 * @attention Defined in png_encode.c
 */
short IMB_png_encode(struct ImBuf *ibuf, int file, int flags);

/**
 *
 * @attention Defined in util.c
 */
int IMB_ispic(const char *name);

/**
 *
 * @attention Defined in util.c
 */
int IMB_isanim(const char *name);

/**
 *
 * @attention Defined in util.c
 */
int imb_get_anim_type(const char *name);

/**
 *
 * @attention Defined in divers.c
 */
void IMB_de_interlace(struct ImBuf *ibuf);
void IMB_interlace(struct ImBuf *ibuf);

/* create char buffer, color corrected if necessary, for ImBufs that lack one */ 
void IMB_rect_from_float(struct ImBuf *ibuf);
/* create char buffer for part of the image, color corrected if necessary,
   Changed part will be stored in buffer. This is expected to be used for texture painting updates */ 
void IMB_partial_rect_from_float(struct ImBuf *ibuf, float *buffer, int x, int y, int w, int h);
void IMB_float_from_rect(struct ImBuf *ibuf);
void IMB_float_from_rect_simple(struct ImBuf *ibuf); /* no profile conversion */
/* note, check that the conversion exists, only some are supported */
void IMB_convert_profile(struct ImBuf *ibuf, int profile);
float *IMB_float_profile_ensure(struct ImBuf *ibuf, int profile, int *alloc);
void IMB_color_to_bw(struct ImBuf *ibuf);

/**
 * Change the ordering of the color bytes pointed to by rect from
 * rgba to abgr. size * 4 color bytes are reordered.
 *
 * @attention Defined in imageprocess.c
 */
void IMB_convert_rgba_to_abgr(struct ImBuf *ibuf);

/**
 * Change the ordering of the color bytes pointed to by rect from
 * rgba to abgr. size * 4 color bytes are reordered.
 *
 * @attention Defined in imageprocess.c
 */
void IMB_convert_bgra_to_rgba(int size, unsigned int *rect);

/**
 *
 * @attention defined in imageprocess.c
 */
void bicubic_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void neareast_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);
void bilinear_interpolation(struct ImBuf *in, struct ImBuf *out, float u, float v, int xout, int yout);

void bicubic_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void neareast_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);
void bilinear_interpolation_color_wrap(struct ImBuf *in, unsigned char *col, float *col_float, float u, float v);

/**
 *
 * @attention defined in readimage.c
 * @deprecated Only here for backwards compatibility of the
 * @deprecated plugin system.
 */
struct ImBuf *IMB_loadiffmem(int *mem, int flags);

/**
 *
 * @attention defined in readimage.c
 * @deprecated Only here for backwards compatibility of the
 * @deprecated plugin system.
 */  
struct ImBuf *IMB_loadifffile(int file, int flags);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_half_x(struct ImBuf *ibuf1);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_double_fast_x(struct ImBuf *ibuf1);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_double_x(struct ImBuf *ibuf1);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_half_y(struct ImBuf *ibuf1);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_double_fast_y(struct ImBuf *ibuf1);

/**
 *
 * @attention defined in scaling.c
 */
struct ImBuf *IMB_double_y(struct ImBuf *ibuf1);

/**
 *
 * @attention Defined in rotate.c
 */
void IMB_flipx(struct ImBuf *ibuf);
void IMB_flipy(struct ImBuf *ibuf);

/* Premultiply alpha */

void IMB_premultiply_alpha(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in allocimbuf.c
 */
void IMB_freezbufImBuf(struct ImBuf *ibuf);
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf);

/**
 *
 * @attention Defined in rectop.c
 */
void IMB_rectfill(struct ImBuf *drect, const float col[4]);
void IMB_rectfill_area(struct ImBuf *ibuf, float *col, int x1, int y1, int x2, int y2);
void IMB_rectfill_alpha(struct ImBuf *ibuf, const float value);

/* this should not be here, really, we needed it for operating on render data, IMB_rectfill_area calls it */
void buf_rectfill_area(unsigned char *rect, float *rectf, int width, int height, float *col, int x1, int y1, int x2, int y2);

/* defined in metadata.c */
int IMB_metadata_change_field(struct ImBuf *img, const char *key, const char *field);

/* exported for image tools in blender, to quickly allocate 32 bits rect */
short imb_addrectImBuf(struct ImBuf *ibuf);
void imb_freerectImBuf(struct ImBuf *ibuf);

short imb_addrectfloatImBuf(struct ImBuf *ibuf);
void imb_freerectfloatImBuf(struct ImBuf *ibuf);
void imb_freemipmapImBuf(struct ImBuf *ibuf);

short imb_addtilesImBuf(struct ImBuf *ibuf);
void imb_freetilesImBuf(struct ImBuf *ibuf);

#endif