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/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup imbdds
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
/* This code is in the public domain -- <castanyo@yahoo.es> */
#pragma once
/** 32 bit color stored as BGRA. */
class Color32 {
public:
Color32()
{
}
Color32(const Color32 &) = default;
Color32(unsigned char R, unsigned char G, unsigned char B)
{
setRGBA(R, G, B, 0xFF);
}
Color32(unsigned char R, unsigned char G, unsigned char B, unsigned char A)
{
setRGBA(R, G, B, A);
}
#if 0
Color32(unsigned char c[4])
{
setRGBA(c[0], c[1], c[2], c[3]);
}
Color32(float R, float G, float B)
{
setRGBA(uint(R * 255), uint(G * 255), uint(B * 255), 0xFF);
}
Color32(float R, float G, float B, float A)
{
setRGBA(uint(R * 255), uint(G * 255), uint(B * 255), uint(A * 255));
}
#endif
Color32(unsigned int U) : u(U)
{
}
void setRGBA(unsigned char R, unsigned char G, unsigned char B, unsigned char A)
{
r = R;
g = G;
b = B;
a = A;
}
void setBGRA(unsigned char B, unsigned char G, unsigned char R, unsigned char A = 0xFF)
{
r = R;
g = G;
b = B;
a = A;
}
operator unsigned int() const
{
return u;
}
union {
struct {
unsigned char b, g, r, a;
};
unsigned int u;
};
};
/** 16 bit 565 BGR color. */
class Color16 {
public:
Color16()
{
}
Color16(const Color16 &c) : u(c.u)
{
}
explicit Color16(unsigned short U) : u(U)
{
}
union {
struct {
unsigned short b : 5;
unsigned short g : 6;
unsigned short r : 5;
};
unsigned short u;
};
};
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