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/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributors: Amorilia (amorilia@users.sourceforge.net)
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/imbuf/intern/dds/Color.h
* \ingroup imbdds
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// This code is in the public domain -- castanyo@yahoo.es
#ifndef __COLOR_H__
#define __COLOR_H__
/// 32 bit color stored as BGRA.
class Color32
{
public:
Color32() { }
Color32(const Color32 & c) : u(c.u) { }
Color32(unsigned char R, unsigned char G, unsigned char B) { setRGBA(R, G, B, 0xFF); }
Color32(unsigned char R, unsigned char G, unsigned char B, unsigned char A) { setRGBA( R, G, B, A); }
//Color32(unsigned char c[4]) { setRGBA(c[0], c[1], c[2], c[3]); }
//Color32(float R, float G, float B) { setRGBA(uint(R*255), uint(G*255), uint(B*255), 0xFF); }
//Color32(float R, float G, float B, float A) { setRGBA(uint(R*255), uint(G*255), uint(B*255), uint(A*255)); }
Color32(unsigned int U) : u(U) { }
void setRGBA(unsigned char R, unsigned char G, unsigned char B, unsigned char A)
{
r = R;
g = G;
b = B;
a = A;
}
void setBGRA(unsigned char B, unsigned char G, unsigned char R, unsigned char A = 0xFF)
{
r = R;
g = G;
b = B;
a = A;
}
operator unsigned int () const {
return u;
}
union {
struct {
unsigned char b, g, r, a;
};
unsigned int u;
};
};
/// 16 bit 565 BGR color.
class Color16
{
public:
Color16() { }
Color16(const Color16 & c) : u(c.u) { }
explicit Color16(unsigned short U) : u(U) { }
union {
struct {
unsigned short b : 5;
unsigned short g : 6;
unsigned short r : 5;
};
unsigned short u;
};
};
#endif // __COLOR_H__
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