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|
/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Contributors: Amorilia (amorilia@gamebox.net)
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/*
* This file is based on a similar file from the NVIDIA texture tools
* (http://nvidia-texture-tools.googlecode.com/)
*
* Original license from NVIDIA follows.
*/
// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <DirectDrawSurface.h>
#include <BlockDXT.h>
#include <PixelFormat.h>
#include <stdio.h> // printf
#include <math.h> // sqrt
#include <sys/types.h>
/*** declarations ***/
#if !defined(MAKEFOURCC)
# define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((uint)((unsigned char)(ch0)) | \
((uint)((unsigned char)(ch1)) << 8) | \
((uint)((unsigned char)(ch2)) << 16) | \
((uint)((unsigned char)(ch3)) << 24 ))
#endif
static const uint FOURCC_DDS = MAKEFOURCC('D', 'D', 'S', ' ');
static const uint FOURCC_DXT1 = MAKEFOURCC('D', 'X', 'T', '1');
static const uint FOURCC_DXT2 = MAKEFOURCC('D', 'X', 'T', '2');
static const uint FOURCC_DXT3 = MAKEFOURCC('D', 'X', 'T', '3');
static const uint FOURCC_DXT4 = MAKEFOURCC('D', 'X', 'T', '4');
static const uint FOURCC_DXT5 = MAKEFOURCC('D', 'X', 'T', '5');
static const uint FOURCC_RXGB = MAKEFOURCC('R', 'X', 'G', 'B');
static const uint FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1');
static const uint FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2');
// 32 bit RGB formats.
static const uint D3DFMT_R8G8B8 = 20;
static const uint D3DFMT_A8R8G8B8 = 21;
static const uint D3DFMT_X8R8G8B8 = 22;
static const uint D3DFMT_R5G6B5 = 23;
static const uint D3DFMT_X1R5G5B5 = 24;
static const uint D3DFMT_A1R5G5B5 = 25;
static const uint D3DFMT_A4R4G4B4 = 26;
static const uint D3DFMT_R3G3B2 = 27;
static const uint D3DFMT_A8 = 28;
static const uint D3DFMT_A8R3G3B2 = 29;
static const uint D3DFMT_X4R4G4B4 = 30;
static const uint D3DFMT_A2B10G10R10 = 31;
static const uint D3DFMT_A8B8G8R8 = 32;
static const uint D3DFMT_X8B8G8R8 = 33;
static const uint D3DFMT_G16R16 = 34;
static const uint D3DFMT_A2R10G10B10 = 35;
static const uint D3DFMT_A16B16G16R16 = 36;
// Palette formats.
static const uint D3DFMT_A8P8 = 40;
static const uint D3DFMT_P8 = 41;
// Luminance formats.
static const uint D3DFMT_L8 = 50;
static const uint D3DFMT_A8L8 = 51;
static const uint D3DFMT_A4L4 = 52;
static const uint D3DFMT_L16 = 81;
// Floating point formats
static const uint D3DFMT_R16F = 111;
static const uint D3DFMT_G16R16F = 112;
static const uint D3DFMT_A16B16G16R16F = 113;
static const uint D3DFMT_R32F = 114;
static const uint D3DFMT_G32R32F = 115;
static const uint D3DFMT_A32B32G32R32F = 116;
static const uint DDSD_CAPS = 0x00000001U;
static const uint DDSD_PIXELFORMAT = 0x00001000U;
static const uint DDSD_WIDTH = 0x00000004U;
static const uint DDSD_HEIGHT = 0x00000002U;
static const uint DDSD_PITCH = 0x00000008U;
static const uint DDSD_MIPMAPCOUNT = 0x00020000U;
static const uint DDSD_LINEARSIZE = 0x00080000U;
static const uint DDSD_DEPTH = 0x00800000U;
static const uint DDSCAPS_COMPLEX = 0x00000008U;
static const uint DDSCAPS_TEXTURE = 0x00001000U;
static const uint DDSCAPS_MIPMAP = 0x00400000U;
static const uint DDSCAPS2_VOLUME = 0x00200000U;
static const uint DDSCAPS2_CUBEMAP = 0x00000200U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEX = 0x00000400U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEX = 0x00000800U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEY = 0x00001000U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEY = 0x00002000U;
static const uint DDSCAPS2_CUBEMAP_POSITIVEZ = 0x00004000U;
static const uint DDSCAPS2_CUBEMAP_NEGATIVEZ = 0x00008000U;
static const uint DDSCAPS2_CUBEMAP_ALL_FACES = 0x0000FC00U;
static const uint DDPF_ALPHAPIXELS = 0x00000001U;
static const uint DDPF_ALPHA = 0x00000002U;
static const uint DDPF_FOURCC = 0x00000004U;
static const uint DDPF_RGB = 0x00000040U;
static const uint DDPF_PALETTEINDEXED1 = 0x00000800U;
static const uint DDPF_PALETTEINDEXED2 = 0x00001000U;
static const uint DDPF_PALETTEINDEXED4 = 0x00000008U;
static const uint DDPF_PALETTEINDEXED8 = 0x00000020U;
static const uint DDPF_LUMINANCE = 0x00020000U;
static const uint DDPF_ALPHAPREMULT = 0x00008000U;
static const uint DDPF_NORMAL = 0x80000000U; // @@ Custom nv flag.
// DX10 formats.
enum DXGI_FORMAT
{
DXGI_FORMAT_UNKNOWN = 0,
DXGI_FORMAT_R32G32B32A32_TYPELESS = 1,
DXGI_FORMAT_R32G32B32A32_FLOAT = 2,
DXGI_FORMAT_R32G32B32A32_UINT = 3,
DXGI_FORMAT_R32G32B32A32_SINT = 4,
DXGI_FORMAT_R32G32B32_TYPELESS = 5,
DXGI_FORMAT_R32G32B32_FLOAT = 6,
DXGI_FORMAT_R32G32B32_UINT = 7,
DXGI_FORMAT_R32G32B32_SINT = 8,
DXGI_FORMAT_R16G16B16A16_TYPELESS = 9,
DXGI_FORMAT_R16G16B16A16_FLOAT = 10,
DXGI_FORMAT_R16G16B16A16_UNORM = 11,
DXGI_FORMAT_R16G16B16A16_UINT = 12,
DXGI_FORMAT_R16G16B16A16_SNORM = 13,
DXGI_FORMAT_R16G16B16A16_SINT = 14,
DXGI_FORMAT_R32G32_TYPELESS = 15,
DXGI_FORMAT_R32G32_FLOAT = 16,
DXGI_FORMAT_R32G32_UINT = 17,
DXGI_FORMAT_R32G32_SINT = 18,
DXGI_FORMAT_R32G8X24_TYPELESS = 19,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT = 20,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS = 21,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT = 22,
DXGI_FORMAT_R10G10B10A2_TYPELESS = 23,
DXGI_FORMAT_R10G10B10A2_UNORM = 24,
DXGI_FORMAT_R10G10B10A2_UINT = 25,
DXGI_FORMAT_R11G11B10_FLOAT = 26,
DXGI_FORMAT_R8G8B8A8_TYPELESS = 27,
DXGI_FORMAT_R8G8B8A8_UNORM = 28,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB = 29,
DXGI_FORMAT_R8G8B8A8_UINT = 30,
DXGI_FORMAT_R8G8B8A8_SNORM = 31,
DXGI_FORMAT_R8G8B8A8_SINT = 32,
DXGI_FORMAT_R16G16_TYPELESS = 33,
DXGI_FORMAT_R16G16_FLOAT = 34,
DXGI_FORMAT_R16G16_UNORM = 35,
DXGI_FORMAT_R16G16_UINT = 36,
DXGI_FORMAT_R16G16_SNORM = 37,
DXGI_FORMAT_R16G16_SINT = 38,
DXGI_FORMAT_R32_TYPELESS = 39,
DXGI_FORMAT_D32_FLOAT = 40,
DXGI_FORMAT_R32_FLOAT = 41,
DXGI_FORMAT_R32_UINT = 42,
DXGI_FORMAT_R32_SINT = 43,
DXGI_FORMAT_R24G8_TYPELESS = 44,
DXGI_FORMAT_D24_UNORM_S8_UINT = 45,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS = 46,
DXGI_FORMAT_X24_TYPELESS_G8_UINT = 47,
DXGI_FORMAT_R8G8_TYPELESS = 48,
DXGI_FORMAT_R8G8_UNORM = 49,
DXGI_FORMAT_R8G8_UINT = 50,
DXGI_FORMAT_R8G8_SNORM = 51,
DXGI_FORMAT_R8G8_SINT = 52,
DXGI_FORMAT_R16_TYPELESS = 53,
DXGI_FORMAT_R16_FLOAT = 54,
DXGI_FORMAT_D16_UNORM = 55,
DXGI_FORMAT_R16_UNORM = 56,
DXGI_FORMAT_R16_UINT = 57,
DXGI_FORMAT_R16_SNORM = 58,
DXGI_FORMAT_R16_SINT = 59,
DXGI_FORMAT_R8_TYPELESS = 60,
DXGI_FORMAT_R8_UNORM = 61,
DXGI_FORMAT_R8_UINT = 62,
DXGI_FORMAT_R8_SNORM = 63,
DXGI_FORMAT_R8_SINT = 64,
DXGI_FORMAT_A8_UNORM = 65,
DXGI_FORMAT_R1_UNORM = 66,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP = 67,
DXGI_FORMAT_R8G8_B8G8_UNORM = 68,
DXGI_FORMAT_G8R8_G8B8_UNORM = 69,
DXGI_FORMAT_BC1_TYPELESS = 70,
DXGI_FORMAT_BC1_UNORM = 71,
DXGI_FORMAT_BC1_UNORM_SRGB = 72,
DXGI_FORMAT_BC2_TYPELESS = 73,
DXGI_FORMAT_BC2_UNORM = 74,
DXGI_FORMAT_BC2_UNORM_SRGB = 75,
DXGI_FORMAT_BC3_TYPELESS = 76,
DXGI_FORMAT_BC3_UNORM = 77,
DXGI_FORMAT_BC3_UNORM_SRGB = 78,
DXGI_FORMAT_BC4_TYPELESS = 79,
DXGI_FORMAT_BC4_UNORM = 80,
DXGI_FORMAT_BC4_SNORM = 81,
DXGI_FORMAT_BC5_TYPELESS = 82,
DXGI_FORMAT_BC5_UNORM = 83,
DXGI_FORMAT_BC5_SNORM = 84,
DXGI_FORMAT_B5G6R5_UNORM = 85,
DXGI_FORMAT_B5G5R5A1_UNORM = 86,
DXGI_FORMAT_B8G8R8A8_UNORM = 87,
DXGI_FORMAT_B8G8R8X8_UNORM = 88,
};
enum D3D10_RESOURCE_DIMENSION
{
D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D10_RESOURCE_DIMENSION_BUFFER = 1,
D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4,
};
/*** implementation ***/
void mem_read(Stream & mem, DDSPixelFormat & pf)
{
mem_read(mem, pf.size);
mem_read(mem, pf.flags);
mem_read(mem, pf.fourcc);
mem_read(mem, pf.bitcount);
mem_read(mem, pf.rmask);
mem_read(mem, pf.gmask);
mem_read(mem, pf.bmask);
mem_read(mem, pf.amask);
}
void mem_read(Stream & mem, DDSCaps & caps)
{
mem_read(mem, caps.caps1);
mem_read(mem, caps.caps2);
mem_read(mem, caps.caps3);
mem_read(mem, caps.caps4);
}
void mem_read(Stream & mem, DDSHeader10 & header)
{
mem_read(mem, header.dxgiFormat);
mem_read(mem, header.resourceDimension);
mem_read(mem, header.miscFlag);
mem_read(mem, header.arraySize);
mem_read(mem, header.reserved);
}
void mem_read(Stream & mem, DDSHeader & header)
{
mem_read(mem, header.fourcc);
mem_read(mem, header.size);
mem_read(mem, header.flags);
mem_read(mem, header.height);
mem_read(mem, header.width);
mem_read(mem, header.pitch);
mem_read(mem, header.depth);
mem_read(mem, header.mipmapcount);
for (uint i = 0; i < 11; i++) mem_read(mem, header.reserved[i]);
mem_read(mem, header.pf);
mem_read(mem, header.caps);
mem_read(mem, header.notused);
if (header.hasDX10Header())
{
mem_read(mem, header.header10);
}
}
DDSHeader::DDSHeader()
{
this->fourcc = FOURCC_DDS;
this->size = 124;
this->flags = (DDSD_CAPS|DDSD_PIXELFORMAT);
this->height = 0;
this->width = 0;
this->pitch = 0;
this->depth = 0;
this->mipmapcount = 0;
for (uint i = 0; i < 11; i++) this->reserved[i] = 0;
// Store version information on the reserved header attributes.
this->reserved[9] = MAKEFOURCC('N', 'V', 'T', 'T');
this->reserved[10] = (0 << 16) | (9 << 8) | (5); // major.minor.revision
this->pf.size = 32;
this->pf.flags = 0;
this->pf.fourcc = 0;
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
this->caps.caps1 = DDSCAPS_TEXTURE;
this->caps.caps2 = 0;
this->caps.caps3 = 0;
this->caps.caps4 = 0;
this->notused = 0;
this->header10.dxgiFormat = DXGI_FORMAT_UNKNOWN;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_UNKNOWN;
this->header10.miscFlag = 0;
this->header10.arraySize = 0;
this->header10.reserved = 0;
}
void DDSHeader::setWidth(uint w)
{
this->flags |= DDSD_WIDTH;
this->width = w;
}
void DDSHeader::setHeight(uint h)
{
this->flags |= DDSD_HEIGHT;
this->height = h;
}
void DDSHeader::setDepth(uint d)
{
this->flags |= DDSD_DEPTH;
this->height = d;
}
void DDSHeader::setMipmapCount(uint count)
{
if (count == 0 || count == 1)
{
this->flags &= ~DDSD_MIPMAPCOUNT;
this->mipmapcount = 0;
if (this->caps.caps2 == 0) {
this->caps.caps1 = DDSCAPS_TEXTURE;
}
else {
this->caps.caps1 = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX;
}
}
else
{
this->flags |= DDSD_MIPMAPCOUNT;
this->mipmapcount = count;
this->caps.caps1 |= DDSCAPS_COMPLEX | DDSCAPS_MIPMAP;
}
}
void DDSHeader::setTexture2D()
{
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
}
void DDSHeader::setTexture3D()
{
this->caps.caps2 = DDSCAPS2_VOLUME;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE3D;
}
void DDSHeader::setTextureCube()
{
this->caps.caps1 |= DDSCAPS_COMPLEX;
this->caps.caps2 = DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_ALL_FACES;
this->header10.resourceDimension = D3D10_RESOURCE_DIMENSION_TEXTURE2D;
this->header10.arraySize = 6;
}
void DDSHeader::setLinearSize(uint size)
{
this->flags &= ~DDSD_PITCH;
this->flags |= DDSD_LINEARSIZE;
this->pitch = size;
}
void DDSHeader::setPitch(uint pitch)
{
this->flags &= ~DDSD_LINEARSIZE;
this->flags |= DDSD_PITCH;
this->pitch = pitch;
}
void DDSHeader::setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3)
{
// set fourcc pixel format.
this->pf.flags = DDPF_FOURCC;
this->pf.fourcc = MAKEFOURCC(c0, c1, c2, c3);
this->pf.bitcount = 0;
this->pf.rmask = 0;
this->pf.gmask = 0;
this->pf.bmask = 0;
this->pf.amask = 0;
}
void DDSHeader::setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask)
{
// Make sure the masks are correct.
if ((rmask & gmask) || \
(rmask & bmask) || \
(rmask & amask) || \
(gmask & bmask) || \
(gmask & amask) || \
(bmask & amask)) {
printf("DDS: bad RGBA masks, pixel format not set\n");
return;
}
this->pf.flags = DDPF_RGB;
if (amask != 0) {
this->pf.flags |= DDPF_ALPHAPIXELS;
}
if (bitcount == 0)
{
// Compute bit count from the masks.
uint total = rmask | gmask | bmask | amask;
while(total != 0) {
bitcount++;
total >>= 1;
}
}
if (!(bitcount > 0 && bitcount <= 32)) {
printf("DDS: bad bit count, pixel format not set\n");
return;
}
// Align to 8.
if (bitcount < 8) bitcount = 8;
else if (bitcount < 16) bitcount = 16;
else if (bitcount < 24) bitcount = 24;
else bitcount = 32;
this->pf.fourcc = 0; //findD3D9Format(bitcount, rmask, gmask, bmask, amask);
this->pf.bitcount = bitcount;
this->pf.rmask = rmask;
this->pf.gmask = gmask;
this->pf.bmask = bmask;
this->pf.amask = amask;
}
void DDSHeader::setDX10Format(uint format)
{
this->pf.flags = 0;
this->header10.dxgiFormat = format;
}
void DDSHeader::setNormalFlag(bool b)
{
if (b) this->pf.flags |= DDPF_NORMAL;
else this->pf.flags &= ~DDPF_NORMAL;
}
bool DDSHeader::hasDX10Header() const
{
return this->pf.flags == 0;
}
DirectDrawSurface::DirectDrawSurface(unsigned char *mem, uint size) : stream(mem, size), header()
{
mem_read(stream, header);
}
DirectDrawSurface::~DirectDrawSurface()
{
}
bool DirectDrawSurface::isValid() const
{
if (header.fourcc != FOURCC_DDS || header.size != 124)
{
return false;
}
const uint required = (DDSD_WIDTH|DDSD_HEIGHT|DDSD_CAPS|DDSD_PIXELFORMAT);
if( (header.flags & required) != required ) {
return false;
}
if (header.pf.size != 32) {
return false;
}
/* in some files DDSCAPS_TEXTURE is missing: silently ignore */
/*
if( !(header.caps.caps1 & DDSCAPS_TEXTURE) ) {
return false;
}
*/
return true;
}
bool DirectDrawSurface::isSupported() const
{
if (header.pf.flags & DDPF_FOURCC)
{
if (header.pf.fourcc != FOURCC_DXT1 &&
header.pf.fourcc != FOURCC_DXT2 &&
header.pf.fourcc != FOURCC_DXT3 &&
header.pf.fourcc != FOURCC_DXT4 &&
header.pf.fourcc != FOURCC_DXT5 &&
header.pf.fourcc != FOURCC_RXGB &&
header.pf.fourcc != FOURCC_ATI1 &&
header.pf.fourcc != FOURCC_ATI2)
{
// Unknown fourcc code.
return false;
}
}
else if (header.pf.flags & DDPF_RGB)
{
// All RGB formats are supported now.
}
else
{
return false;
}
if (isTextureCube() && (header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) != DDSCAPS2_CUBEMAP_ALL_FACES)
{
// Cubemaps must contain all faces.
return false;
}
if (isTexture3D())
{
// @@ 3D textures not supported yet.
return false;
}
return true;
}
uint DirectDrawSurface::mipmapCount() const
{
if (header.flags & DDSD_MIPMAPCOUNT) return header.mipmapcount;
else return 0;
}
uint DirectDrawSurface::width() const
{
if (header.flags & DDSD_WIDTH) return header.width;
else return 1;
}
uint DirectDrawSurface::height() const
{
if (header.flags & DDSD_HEIGHT) return header.height;
else return 1;
}
uint DirectDrawSurface::depth() const
{
if (header.flags & DDSD_DEPTH) return header.depth;
else return 1;
}
bool DirectDrawSurface::hasAlpha() const
{
if ((header.pf.flags & DDPF_RGB) && (header.pf.amask == 0))
{
return false;
}
else if (header.pf.fourcc == FOURCC_DXT1)
{
return false;
}
else
{
return true;
}
}
bool DirectDrawSurface::isTexture2D() const
{
return !isTexture3D() && !isTextureCube();
}
bool DirectDrawSurface::isTexture3D() const
{
return (header.caps.caps2 & DDSCAPS2_VOLUME) != 0;
}
bool DirectDrawSurface::isTextureCube() const
{
return (header.caps.caps2 & DDSCAPS2_CUBEMAP) != 0;
}
void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap)
{
stream.seek(offset(face, mipmap));
uint w = width();
uint h = height();
// Compute width and height.
for (uint m = 0; m < mipmap; m++)
{
w = max(1U, w / 2);
h = max(1U, h / 2);
}
img->allocate(w, h);
if (header.pf.flags & DDPF_RGB)
{
readLinearImage(img);
}
else if (header.pf.flags & DDPF_FOURCC)
{
readBlockImage(img);
}
}
void DirectDrawSurface::readLinearImage(Image * img)
{
const uint w = img->width();
const uint h = img->height();
uint rshift, rsize;
PixelFormat::maskShiftAndSize(header.pf.rmask, &rshift, &rsize);
uint gshift, gsize;
PixelFormat::maskShiftAndSize(header.pf.gmask, &gshift, &gsize);
uint bshift, bsize;
PixelFormat::maskShiftAndSize(header.pf.bmask, &bshift, &bsize);
uint ashift, asize;
PixelFormat::maskShiftAndSize(header.pf.amask, &ashift, &asize);
uint byteCount = (header.pf.bitcount + 7) / 8;
if (byteCount > 4)
{
/* just in case... we could have segfaults later on if byteCount > 4 */
printf("DDS: bitcount too large");
return;
}
if (header.pf.amask != 0)
{
img->setFormat(Image::Format_ARGB);
}
// Read linear RGB images.
for (uint y = 0; y < h; y++)
{
for (uint x = 0; x < w; x++)
{
uint c = 0;
mem_read(stream, (unsigned char *)(&c), byteCount);
Color32 pixel(0, 0, 0, 0xFF);
pixel.r = PixelFormat::convert(c >> rshift, rsize, 8);
pixel.g = PixelFormat::convert(c >> gshift, gsize, 8);
pixel.b = PixelFormat::convert(c >> bshift, bsize, 8);
pixel.a = PixelFormat::convert(c >> ashift, asize, 8);
img->pixel(x, y) = pixel;
}
}
}
void DirectDrawSurface::readBlockImage(Image * img)
{
const uint w = img->width();
const uint h = img->height();
const uint bw = (w + 3) / 4;
const uint bh = (h + 3) / 4;
for (uint by = 0; by < bh; by++)
{
for (uint bx = 0; bx < bw; bx++)
{
ColorBlock block;
// Read color block.
readBlock(&block);
// Write color block.
for (uint y = 0; y < min(4U, h-4*by); y++)
{
for (uint x = 0; x < min(4U, w-4*bx); x++)
{
img->pixel(4*bx+x, 4*by+y) = block.color(x, y);
}
}
}
}
}
static Color32 buildNormal(uint8 x, uint8 y)
{
float nx = 2 * (x / 255.0f) - 1;
float ny = 2 * (y / 255.0f) - 1;
float nz = 0.0f;
if (1 - nx*nx - ny*ny > 0) nz = sqrt(1 - nx*nx - ny*ny);
uint8 z = clamp(int(255.0f * (nz + 1) / 2.0f), 0, 255);
return Color32(x, y, z);
}
void DirectDrawSurface::readBlock(ColorBlock * rgba)
{
if (header.pf.fourcc == FOURCC_DXT1)
{
BlockDXT1 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_DXT2 ||
header.pf.fourcc == FOURCC_DXT3)
{
BlockDXT3 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_DXT4 ||
header.pf.fourcc == FOURCC_DXT5 ||
header.pf.fourcc == FOURCC_RXGB)
{
BlockDXT5 block;
mem_read(stream, block);
block.decodeBlock(rgba);
if (header.pf.fourcc == FOURCC_RXGB)
{
// Swap R & A.
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
uint tmp = c.r;
c.r = c.a;
c.a = tmp;
}
}
}
else if (header.pf.fourcc == FOURCC_ATI1)
{
BlockATI1 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
else if (header.pf.fourcc == FOURCC_ATI2)
{
BlockATI2 block;
mem_read(stream, block);
block.decodeBlock(rgba);
}
// If normal flag set, convert to normal.
if (header.pf.flags & DDPF_NORMAL)
{
if (header.pf.fourcc == FOURCC_ATI2)
{
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.r, c.g);
}
}
else if (header.pf.fourcc == FOURCC_DXT5)
{
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.a, c.g);
}
}
}
}
uint DirectDrawSurface::blockSize() const
{
switch(header.pf.fourcc)
{
case FOURCC_DXT1:
case FOURCC_ATI1:
return 8;
case FOURCC_DXT2:
case FOURCC_DXT3:
case FOURCC_DXT4:
case FOURCC_DXT5:
case FOURCC_RXGB:
case FOURCC_ATI2:
return 16;
};
// Not a block image.
return 0;
}
uint DirectDrawSurface::mipmapSize(uint mipmap) const
{
uint w = width();
uint h = height();
uint d = depth();
for (uint m = 0; m < mipmap; m++)
{
w = max(1U, w / 2);
h = max(1U, h / 2);
d = max(1U, d / 2);
}
if (header.pf.flags & DDPF_FOURCC)
{
// @@ How are 3D textures aligned?
w = (w + 3) / 4;
h = (h + 3) / 4;
return blockSize() * w * h;
}
else if (header.pf.flags & DDPF_RGB)
{
// Align pixels to bytes.
uint byteCount = (header.pf.bitcount + 7) / 8;
// Align pitch to 4 bytes.
uint pitch = 4 * ((w * byteCount + 3) / 4);
return pitch * h * d;
}
else {
printf("DDS: mipmap format not supported\n");
return(0);
};
}
uint DirectDrawSurface::faceSize() const
{
const uint count = mipmapCount();
uint size = 0;
for (uint m = 0; m < count; m++)
{
size += mipmapSize(m);
}
return size;
}
uint DirectDrawSurface::offset(const uint face, const uint mipmap)
{
uint size = 128; //sizeof(DDSHeader);
if (face != 0)
{
size += face * faceSize();
}
for (uint m = 0; m < mipmap; m++)
{
size += mipmapSize(m);
}
return size;
}
void DirectDrawSurface::printInfo() const
{
/* printf("FOURCC: %c%c%c%c\n", ((unsigned char *)&header.fourcc)[0], ((unsigned char *)&header.fourcc)[1], ((unsigned char *)&header.fourcc)[2], ((unsigned char *)&header.fourcc)[3]); */
printf("Flags: 0x%.8X\n", header.flags);
if (header.flags & DDSD_CAPS) printf("\tDDSD_CAPS\n");
if (header.flags & DDSD_PIXELFORMAT) printf("\tDDSD_PIXELFORMAT\n");
if (header.flags & DDSD_WIDTH) printf("\tDDSD_WIDTH\n");
if (header.flags & DDSD_HEIGHT) printf("\tDDSD_HEIGHT\n");
if (header.flags & DDSD_DEPTH) printf("\tDDSD_DEPTH\n");
if (header.flags & DDSD_PITCH) printf("\tDDSD_PITCH\n");
if (header.flags & DDSD_LINEARSIZE) printf("\tDDSD_LINEARSIZE\n");
if (header.flags & DDSD_MIPMAPCOUNT) printf("\tDDSD_MIPMAPCOUNT\n");
printf("Height: %d\n", header.height);
printf("Width: %d\n", header.width);
printf("Depth: %d\n", header.depth);
if (header.flags & DDSD_PITCH) printf("Pitch: %d\n", header.pitch);
else if (header.flags & DDSD_LINEARSIZE) printf("Linear size: %d\n", header.pitch);
printf("Mipmap count: %d\n", header.mipmapcount);
printf("Pixel Format:\n");
/* printf("\tSize: %d\n", header.pf.size); */
printf("\tFlags: 0x%.8X\n", header.pf.flags);
if (header.pf.flags & DDPF_RGB) printf("\t\tDDPF_RGB\n");
if (header.pf.flags & DDPF_FOURCC) printf("\t\tDDPF_FOURCC\n");
if (header.pf.flags & DDPF_ALPHAPIXELS) printf("\t\tDDPF_ALPHAPIXELS\n");
if (header.pf.flags & DDPF_ALPHA) printf("\t\tDDPF_ALPHA\n");
if (header.pf.flags & DDPF_PALETTEINDEXED1) printf("\t\tDDPF_PALETTEINDEXED1\n");
if (header.pf.flags & DDPF_PALETTEINDEXED2) printf("\t\tDDPF_PALETTEINDEXED2\n");
if (header.pf.flags & DDPF_PALETTEINDEXED4) printf("\t\tDDPF_PALETTEINDEXED4\n");
if (header.pf.flags & DDPF_PALETTEINDEXED8) printf("\t\tDDPF_PALETTEINDEXED8\n");
if (header.pf.flags & DDPF_ALPHAPREMULT) printf("\t\tDDPF_ALPHAPREMULT\n");
if (header.pf.flags & DDPF_NORMAL) printf("\t\tDDPF_NORMAL\n");
printf("\tFourCC: '%c%c%c%c'\n", ((header.pf.fourcc >> 0) & 0xFF), ((header.pf.fourcc >> 8) & 0xFF), ((header.pf.fourcc >> 16) & 0xFF), ((header.pf.fourcc >> 24) & 0xFF));
printf("\tBit count: %d\n", header.pf.bitcount);
printf("\tRed mask: 0x%.8X\n", header.pf.rmask);
printf("\tGreen mask: 0x%.8X\n", header.pf.gmask);
printf("\tBlue mask: 0x%.8X\n", header.pf.bmask);
printf("\tAlpha mask: 0x%.8X\n", header.pf.amask);
printf("Caps:\n");
printf("\tCaps 1: 0x%.8X\n", header.caps.caps1);
if (header.caps.caps1 & DDSCAPS_COMPLEX) printf("\t\tDDSCAPS_COMPLEX\n");
if (header.caps.caps1 & DDSCAPS_TEXTURE) printf("\t\tDDSCAPS_TEXTURE\n");
if (header.caps.caps1 & DDSCAPS_MIPMAP) printf("\t\tDDSCAPS_MIPMAP\n");
printf("\tCaps 2: 0x%.8X\n", header.caps.caps2);
if (header.caps.caps2 & DDSCAPS2_VOLUME) printf("\t\tDDSCAPS2_VOLUME\n");
else if (header.caps.caps2 & DDSCAPS2_CUBEMAP)
{
printf("\t\tDDSCAPS2_CUBEMAP\n");
if ((header.caps.caps2 & DDSCAPS2_CUBEMAP_ALL_FACES) == DDSCAPS2_CUBEMAP_ALL_FACES) printf("\t\tDDSCAPS2_CUBEMAP_ALL_FACES\n");
else {
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEX) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEX\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEX) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEX\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEY) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEY\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEY) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEY\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_POSITIVEZ) printf("\t\tDDSCAPS2_CUBEMAP_POSITIVEZ\n");
if (header.caps.caps2 & DDSCAPS2_CUBEMAP_NEGATIVEZ) printf("\t\tDDSCAPS2_CUBEMAP_NEGATIVEZ\n");
}
}
printf("\tCaps 3: 0x%.8X\n", header.caps.caps3);
printf("\tCaps 4: 0x%.8X\n", header.caps.caps4);
if (header.pf.flags == 0)
{
printf("DX10 Header:\n");
printf("\tDXGI Format: %u\n", header.header10.dxgiFormat);
printf("\tResource dimension: %u\n", header.header10.resourceDimension);
printf("\tMisc flag: %u\n", header.header10.miscFlag);
printf("\tArray size: %u\n", header.header10.arraySize);
}
if (header.reserved[9] == MAKEFOURCC('N', 'V', 'T', 'T'))
{
int major = (header.reserved[10] >> 16) & 0xFF;
int minor = (header.reserved[10] >> 8) & 0xFF;
int revision= header.reserved[10] & 0xFF;
printf("Version:\n");
printf("\tNVIDIA Texture Tools %d.%d.%d\n", major, minor, revision);
}
}
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