Welcome to mirror list, hosted at ThFree Co, Russian Federation.

FlipDXT.cpp « dds « intern « imbuf « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4f63d17dc902599a335ec6bec382dcc78d2acb93 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
/*
 * Copyright 2009, Google Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

// This file comes from the chromium project, adapted to Blender to add DDS
// flipping to OpenGL convention for Blender

#include "IMB_imbuf_types.h"

#include <string.h>

#include <Common.h>
#include <Stream.h>
#include <ColorBlock.h>
#include <BlockDXT.h>
#include <FlipDXT.h>

// A function that flips a DXTC block.
typedef void (*FlipBlockFunction)(uint8_t *block);

// Flips a full DXT1 block in the y direction.
static void FlipDXT1BlockFull(uint8_t *block)
{
	// A DXT1 block layout is:
	// [0-1] color0.
	// [2-3] color1.
	// [4-7] color bitmap, 2 bits per pixel.
	// So each of the 4-7 bytes represents one line, flipping a block is just
	// flipping those bytes.
	uint8_t tmp = block[4];
	block[4] = block[7];
	block[7] = tmp;
	tmp = block[5];
	block[5] = block[6];
	block[6] = tmp;
}

// Flips the first 2 lines of a DXT1 block in the y direction.
static void FlipDXT1BlockHalf(uint8_t *block)
{
	// See layout above.
	uint8_t tmp = block[4];
	block[4] = block[5];
	block[5] = tmp;
}

// Flips a full DXT3 block in the y direction.
static void FlipDXT3BlockFull(uint8_t *block)
{
	// A DXT3 block layout is:
	// [0-7]	alpha bitmap, 4 bits per pixel.
	// [8-15] a DXT1 block.

	// We can flip the alpha bits at the byte level (2 bytes per line).
	uint8_t tmp = block[0];

	block[0] = block[6];
	block[6] = tmp;
	tmp = block[1];
	block[1] = block[7];
	block[7] = tmp;
	tmp = block[2];
	block[2] = block[4];
	block[4] = tmp;
	tmp = block[3];
	block[3] = block[5];
	block[5] = tmp;

	// And flip the DXT1 block using the above function.
	FlipDXT1BlockFull(block + 8);
}

// Flips the first 2 lines of a DXT3 block in the y direction.
static void FlipDXT3BlockHalf(uint8_t *block)
{
	// See layout above.
	uint8_t tmp = block[0];

	block[0] = block[2];
	block[2] = tmp;
	tmp = block[1];
	block[1] = block[3];
	block[3] = tmp;
	FlipDXT1BlockHalf(block + 8);
}

// Flips a full DXT5 block in the y direction.
static void FlipDXT5BlockFull(uint8_t *block)
{
	// A DXT5 block layout is:
	// [0]		alpha0.
	// [1]		alpha1.
	// [2-7]	alpha bitmap, 3 bits per pixel.
	// [8-15] a DXT1 block.

	// The alpha bitmap doesn't easily map lines to bytes, so we have to
	// interpret it correctly.	Extracted from
	// http://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt :
	//
	//	 The 6 "bits" bytes of the block are decoded into one 48-bit integer:
	//
	//		 bits = bits_0 + 256 * (bits_1 + 256 * (bits_2 + 256 * (bits_3 +
	//									 256 * (bits_4 + 256 * bits_5))))
	//
	//	 bits is a 48-bit unsigned integer, from which a three-bit control code
	//	 is extracted for a texel at location (x,y) in the block using:
	//
	//			 code(x,y) = bits[3*(4*y+x)+1..3*(4*y+x)+0]
	//
	//	 where bit 47 is the most significant and bit 0 is the least
	//	 significant bit.
	unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
	unsigned int line_2_3 = block[5] + 256 * (block[6] + 256 * block[7]);
	// swap lines 0 and 1 in line_0_1.
	unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) |
	                        ((line_0_1 & 0xfff000) >> 12);
	// swap lines 2 and 3 in line_2_3.
	unsigned int line_3_2 = ((line_2_3 & 0x000fff) << 12) |
	                        ((line_2_3 & 0xfff000) >> 12);

	block[2] = line_3_2 & 0xff;
	block[3] = (line_3_2 & 0xff00) >> 8;
	block[4] = (line_3_2 & 0xff0000) >> 16;
	block[5] = line_1_0 & 0xff;
	block[6] = (line_1_0 & 0xff00) >> 8;
	block[7] = (line_1_0 & 0xff0000) >> 16;

	// And flip the DXT1 block using the above function.
	FlipDXT1BlockFull(block + 8);
}

// Flips the first 2 lines of a DXT5 block in the y direction.
static void FlipDXT5BlockHalf(uint8_t *block)
{
	// See layout above.
	unsigned int line_0_1 = block[2] + 256 * (block[3] + 256 * block[4]);
	unsigned int line_1_0 = ((line_0_1 & 0x000fff) << 12) |
	                        ((line_0_1 & 0xfff000) >> 12);
	block[2] = line_1_0 & 0xff;
	block[3] = (line_1_0 & 0xff00) >> 8;
	block[4] = (line_1_0 & 0xff0000) >> 16;
	FlipDXT1BlockHalf(block + 8);
}

// Flips a DXTC image, by flipping and swapping DXTC blocks as appropriate.
int FlipDXTCImage(unsigned int width, unsigned int height, unsigned int levels, int fourcc, uint8_t *data)
{
	// must have valid dimensions
	if (width == 0 || height == 0)
		return 0;
	// height must be a power-of-two
	if ((height & (height - 1)) != 0)
		return 0;

	FlipBlockFunction full_block_function;
	FlipBlockFunction half_block_function;
	unsigned int block_bytes = 0;

	switch (fourcc) {
		case FOURCC_DXT1:
			full_block_function = FlipDXT1BlockFull;
			half_block_function = FlipDXT1BlockHalf;
			block_bytes = 8;
			break;
		case FOURCC_DXT3:
			full_block_function = FlipDXT3BlockFull;
			half_block_function = FlipDXT3BlockHalf;
			block_bytes = 16;
			break;
		case FOURCC_DXT5:
			full_block_function = FlipDXT5BlockFull;
			half_block_function = FlipDXT5BlockHalf;
			block_bytes = 16;
			break;
		default:
			return 0;
	}

	unsigned int mip_width = width;
	unsigned int mip_height = height;

	for (unsigned int i = 0; i < levels; ++i) {
		unsigned int blocks_per_row = (mip_width + 3) / 4;
		unsigned int blocks_per_col = (mip_height + 3) / 4;
		unsigned int blocks = blocks_per_row * blocks_per_col;

		if (mip_height == 1) {
			// no flip to do, and we're done.
			break;
		}
		else if (mip_height == 2) {
			// flip the first 2 lines in each block.
			for (unsigned int i = 0; i < blocks_per_row; ++i) {
				half_block_function(data + i * block_bytes);
			}
		}
		else {
			// flip each block.
			for (unsigned int i = 0; i < blocks; ++i)
				full_block_function(data + i * block_bytes);

			// swap each block line in the first half of the image with the
			// corresponding one in the second half.
			// note that this is a no-op if mip_height is 4.
			unsigned int row_bytes = block_bytes * blocks_per_row;
			uint8_t *temp_line = new uint8_t[row_bytes];

			for (unsigned int y = 0; y < blocks_per_col / 2; ++y) {
				uint8_t *line1 = data + y * row_bytes;
				uint8_t *line2 = data + (blocks_per_col - y - 1) * row_bytes;

				memcpy(temp_line, line1, row_bytes);
				memcpy(line1, line2, row_bytes);
				memcpy(line2, temp_line, row_bytes);
			}

			delete[] temp_line;
		}

		// mip levels are contiguous.
		data += block_bytes * blocks;
		mip_width = max(1U, mip_width >> 1);
		mip_height = max(1U, mip_height >> 1);
	}

	return 1;
}