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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_EDITSEQ_H
#define BIF_EDITSEQ_H
struct Sequence;
void add_duplicate_seq(void);
void add_sequence(int type);
void borderselect_seq(void);
void boundbox_seq(void);
void change_sequence(void);
void update_seq_ipo_rect(struct Sequence * seq);
void update_seq_icu_rects(struct Sequence * seq);
struct Sequence* get_last_seq();
void set_last_seq(struct Sequence * seq);
void clear_last_seq();
void del_seq(void);
void enter_meta(void);
void exit_meta(void);
struct Sequence* find_neighboring_sequence(struct Sequence *test, int lr);
struct Sequence* find_nearest_seq(int *hand);
int insert_gap(int gap, int cfra);
void make_meta(void);
void select_channel_direction(struct Sequence *test,int lr);
void mouse_select_seq(void);
void no_gaps(void);
void seq_snap(short event);
void seq_snap_menu(void);
void set_filter_seq(void);
void swap_select_seq(void);
void touch_seq_files(void);
void seq_remap_paths(void);
void transform_seq(int mode, int context);
void un_meta(void);
void seq_cut(int cutframe);
void seq_separate_images(void);
void reassign_inputs_seq_effect(void);
void select_surrounding_handles(struct Sequence *test);
void select_surround_from_last();
void select_dir_from_last(int lr);
void select_neighbor_from_last(int lr);
struct Sequence* alloc_sequence(ListBase *lb, int cfra, int machine); /*used from python*/
int check_single_image_seq(struct Sequence *seq);
/* sequence transform functions, for internal used */
int seq_tx_get_start(struct Sequence *seq);
int seq_tx_get_end(struct Sequence *seq);
int seq_tx_get_final_left(struct Sequence *seq);
int seq_tx_get_final_right(struct Sequence *seq);
void seq_tx_set_final_left(struct Sequence *seq, int i);
void seq_tx_set_final_right(struct Sequence *seq, int i);
#define SEQ_DEBUG_INFO(seq) printf("seq into '%s' -- len:%i start:%i startstill:%i endstill:%i startofs:%i endofs:%i\n",\
seq->name, seq->len, seq->start, seq->startstill, seq->endstill, seq->startofs, seq->endofs)
/* seq macro's for transform
notice the difference between start/end and left/right.
left and right are the bounds at which the setuence is rendered,
start and end are from the start and fixed length of the sequence.
*/
/*
#define SEQ_GET_START(seq) (seq->start)
#define SEQ_GET_END(seq) (seq->start+seq->len)
#define SEQ_GET_FINAL_LEFT(seq) ((seq->start - seq->startstill) + seq->startofs)
#define SEQ_GET_FINAL_RIGHT(seq) (((seq->start+seq->len) + seq->endstill) - seq->endofs)
#define SEQ_SET_FINAL_LEFT(seq, val) \
if (val < (seq)->start) { \
(seq)->startstill = abs(val - (seq)->start); \
(seq)->startofs = 0; \
} else { \
(seq)->startofs = abs(val - (seq)->start); \
(seq)->startstill = 0; \
}
#define SEQ_SET_FINAL_RIGHT(seq, val) \
if (val > (seq)->start + (seq)->len) { \
(seq)->endstill = abs(val - ((seq)->start + (seq)->len)); \
(seq)->endofs = 0; \
} else { \
(seq)->endofs = abs(val - ((seq)->start + (seq)->len)); \
(seq)->endstill = 0; \
}
*/
/* drawseq.c */
void do_seqbuttons(short);
#endif
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