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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
* os dependent include locations of gl.h
*/
#ifndef BIF_GL_H
#define BIF_GL_H
/* Although not really a great idea to copy these defines
* from Windows' winnt.h, this lets us use GL without including
* windows.h everywhere (or BLI_winstuff.h) which is a good thing.
*/
#ifdef WIN32
#ifndef APIENTRY
#define APIENTRY __stdcall
#endif
#ifndef CALLBACK
#define CALLBACK __stdcall
#endif
#ifndef WINGDIAPI
#define WINGDIAPI __declspec(dllimport)
#endif
#endif
#ifdef __APPLE__
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#if defined (__sun) || defined (__sun__)
#include <GL/gl.h>
#include <mesa/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#endif
/*
* these should be phased out. cpack should be replaced in
* code with calls to glColor3ub, lrectwrite probably should
* change to a function. - zr
*/
/*
*
* This define converts a numerical value to the equivalent 24-bit
* color, while not being endian-sensitive. On little-endians, this
* is the same as doing a 'naive'indexing, on big-endian, it is not!
* */
#define cpack(x) glColor3ub( ((x)&0xFF), (((x)>>8)&0xFF), (((x)>>16)&0xFF) )
#define glMultMatrixf(x) glMultMatrixf( (float *)(x))
#define glLoadMatrixf(x) glLoadMatrixf( (float *)(x))
#define lrectwrite(a, b, c, d, rect) {glRasterPos2i(a, b);glDrawPixels((c)-(a)+1, (d)-(b)+1, GL_RGBA, GL_UNSIGNED_BYTE, rect);}
#endif /* #ifdef BIF_GL_H */
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