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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_POSEOBJECT
#define BIF_POSEOBJECT
struct Object;
struct bPoseChannel;
void enter_posemode(void);
void exit_posemode(void);
// sets chan->flag to POSE_KEY if bone selected
void set_pose_keys(struct Object *ob);
struct bPoseChannel *get_active_posechannel (struct Object *ob);
int pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan);
/* tools */
void pose_select_constraint_target(void);
void pose_special_editmenu(void);
void pose_add_IK(void);
void pose_clear_IK(void);
void pose_clear_constraints(void);
void pose_copy_menu(void);
void free_posebuf(void);
void copy_posebuf (void);
void paste_posebuf (int flip);
void pose_adds_vgroups(struct Object *meshobj, int heatweights);
void pose_calculate_path(struct Object *ob);
void pose_recalculate_paths(struct Object *ob);
void pose_clear_paths(struct Object *ob);
void pose_flip_names(void);
void pose_activate_flipped_bone(void);
void pose_movetolayer(void);
#endif
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