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/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BIF_SPACE_H
#define BIF_SPACE_H
struct ListBase;
struct ScrArea;
struct SpaceButs;
struct View2D;
struct BWinEvent;
struct SpaceOops;
#define REMAKEIPO 1
#define OOPS_TEST 2
#define BUT_HORIZONTAL 1
#define BUT_VERTICAL 2
/* is hardcoded in DNA_space_types.h */
#define SPACE_MAXHANDLER 8
/* view3d handler codes */
#define VIEW3D_HANDLER_BACKGROUND 1
#define VIEW3D_HANDLER_PROPERTIES 2
#define VIEW3D_HANDLER_OBJECT 3
#define VIEW3D_HANDLER_PREVIEW 4
#define VIEW3D_HANDLER_MULTIRES 5
#define VIEW3D_HANDLER_TRANSFORM 6
#define VIEW3D_HANDLER_GREASEPENCIL 7
/* ipo handler codes */
#define IPO_HANDLER_PROPERTIES 20
/* image handler codes */
#define IMAGE_HANDLER_PROPERTIES 30
#define IMAGE_HANDLER_PAINT 31
#define IMAGE_HANDLER_CURVES 32
#define IMAGE_HANDLER_PREVIEW 33
#define IMAGE_HANDLER_GAME_PROPERTIES 34
#define IMAGE_HANDLER_VIEW_PROPERTIES 35
/*#define IMAGE_HANDLER_TRANSFORM_PROPERTIES 36*/
/* action handler codes */
#define ACTION_HANDLER_PROPERTIES 40
/* nla handler codes */
#define NLA_HANDLER_PROPERTIES 50
/* sequence handler codes */
#define SEQ_HANDLER_PROPERTIES 60
#define SEQ_HANDLER_GREASEPENCIL 61
/* imasel handler codes */
#define IMASEL_HANDLER_IMAGE 70
/* nodes handler codes */
#define NODES_HANDLER_GREASEPENCIL 80
/* theme codes */
#define B_ADD_THEME 3301
#define B_DEL_THEME 3302
#define B_NAME_THEME 3303
#define B_THEMECOL 3304
#define B_UPDATE_THEME 3305
#define B_CHANGE_THEME 3306
#define B_THEME_COPY 3307
#define B_THEME_PASTE 3308
#define B_UPDATE_THEME_ICONS 3309
#define B_RECALCLIGHT 3310
void scrarea_do_winprefetchdraw (struct ScrArea *sa);
void scrarea_do_windraw (struct ScrArea *sa);
void scrarea_do_winchange (struct ScrArea *sa);
void scrarea_do_winhandle (struct ScrArea *sa, struct BWinEvent *evt);
void scrarea_do_headdraw (struct ScrArea *sa);
void scrarea_do_headchange (struct ScrArea *sa);
/* space.c */
extern void add_blockhandler(struct ScrArea *sa, short eventcode, short action);
extern void rem_blockhandler(struct ScrArea *sa, short eventcode);
extern void toggle_blockhandler(struct ScrArea *sa, short eventcode, short action);
extern void space_set_commmandline_options(void);
extern void allqueue(unsigned short event, short val);
extern void allspace(unsigned short event, short val);
extern void copy_view3d_lock(short val);
extern void drawemptyspace(struct ScrArea *sa, void *spacedata);
extern void drawinfospace(struct ScrArea *sa, void *spacedata);
extern void duplicatespacelist(struct ScrArea *area, struct ListBase *lb1, struct ListBase *lb2);
extern void extern_set_butspace(int fkey, int do_cycle);
extern void force_draw(int header);
extern void force_draw_all(int header);
extern void force_draw_plus(int type, int header);
extern void freespacelist(struct ScrArea *sa);
extern void handle_view3d_around(void);
extern void handle_view3d_lock(void);
extern void handle_view_middlemouse(void);
extern void init_v2d_oops(struct ScrArea *, struct SpaceOops *);
extern void initipo(struct ScrArea *sa);
extern void newspace(struct ScrArea *sa, int type);
extern void set_rects_butspace(struct SpaceButs *buts);
extern void test_butspace(void);
extern void start_game(void);
extern void select_object_grouped(short nr);
extern void join_menu(void);
extern void BIF_undo_push(char *str);
extern void BIF_undo(void);
extern void BIF_redo(void);
extern void BIF_undo_menu(void);
#if 0
//#ifdef _WIN32 // FULLSCREEN
extern void mainwindow_toggle_fullscreen(int fullscreen);
#endif
extern void mainwindow_set_filename_to_title(char *title);
extern void mainwindow_raise(void);
extern void mainwindow_make_active(void);
extern void mainwindow_close(void);
#endif
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