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/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

#ifndef BIF_TRANSFORM_H
#define BIF_TRANSFORM_H

// #define NEWTRANSFORM	1

/* ******************** Macros & Prototypes *********************** */

/* MODE AND NUMINPUT FLAGS */
#define TFM_REPEAT			0
#define TFM_TRANSLATION		1
#define TFM_ROTATION		2
#define TFM_RESIZE			3
#define TFM_TOSPHERE		4
#define TFM_SHEAR			5
#define TFM_LAMP_ENERGY		6
#define TFM_WARP			7

	// not sure if adding modes is the right way... context detecting could be done different (ton)
#define TFM_TEX				32
#define TFM_TEX_TRANSLATION	33
#define TFM_TEX_ROTATION	34
#define TFM_TEX_RESIZE		35


#define PROP_SHARP		0
#define PROP_SMOOTH		1
#define PROP_ROOT		2
#define PROP_LIN		3
#define PROP_CONST		4

void Transform(int mode);


struct TransInfo;

struct TransInfo * BIF_GetTransInfo();
void BIF_setSingleAxisConstraint(float vec[3]);
void BIF_drawConstraint();
void BIF_drawPropCircle();

#endif