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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BSE_HEADERBUTTONS_H
#define BSE_HEADERBUTTONS_H
struct uiBlock;
struct ID;
void free_matcopybuf(void);
void clear_matcopybuf(void);
void write_videoscape_fs(void);
void write_vrml_fs(void);
void write_dxf_fs(void);
void do_global_buttons(unsigned short event);
void do_global_buttons2(short event);
int buttons_do_unpack(void);
struct Scene *copy_scene(struct Scene *sce, int level);
void do_info_buttons(unsigned short event);
int start_progress_bar();
void end_progress_bar();
int progress_bar(float done, char *busy_info);
void update_for_newframe(void);
void info_buttons(void);
void do_seq_buttons(short event);
void seq_buttons(void);
void do_view3d_buttons(short event);
void sound_buttons(void);
void do_action_buttons(unsigned short event);
void do_ipo_buttons(short event);
void do_buts_buttons(short event);
void do_oops_buttons(short event);
void do_sound_buttons(unsigned short event);
void do_layer_buttons(short event);
void do_nla_buttons(unsigned short event);
void nla_buttons(void);
void action_buttons(void);
void buts_buttons(void);
void file_buttons(void);
void image_buttons(void);
void imasel_buttons(void);
void ipo_buttons(void);
void oops_buttons(void);
void text_buttons(void);
void view3d_buttons(void);
void buttons_active_id(struct ID **id, struct ID **idfrom);
void do_headerbuttons(short event);
#endif /* BSE_HEADERBUTTONS_H */
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