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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Peter Schlaile < peter [at] schlaile [dot] de >
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef BSE_SEQUENCE_EFFECTS_H
#define BSE_SEQUENCE_EFFECTS_H
/* Wipe effect */
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
DO_IRIS_WIPE,DO_CLOCK_WIPE};
struct Sequence;
struct ImBuf;
struct SeqEffectHandle {
/* constructors & destructor */
/* init & init_plugin are _only_ called on first creation */
void (*init)(struct Sequence *seq);
void (*init_plugin)(struct Sequence * seq, const char * fname);
/* number of input strips needed
(called directly after construction) */
int (*num_inputs)();
/* load is called first time after readblenfile in
get_sequence_effect automatically */
void (*load)(struct Sequence *seq);
/* duplicate */
void (*copy)(struct Sequence *dst, struct Sequence * src);
/* destruct */
void (*free)(struct Sequence *seq);
/* returns: -1: no input needed,
0: no early out,
1: out = ibuf1,
2: out = ibuf2 */
int (*early_out)(struct Sequence *seq,
float facf0, float facf1);
/* stores the y-range of the effect IPO */
void (*store_icu_yrange)(struct Sequence * seq,
short adrcode, float * ymin, float * ymax);
/* stores the default facf0 and facf1 if no IPO is present */
void (*get_default_fac)(struct Sequence * seq, int cfra,
float * facf0, float * facf1);
/* execute the effect
sequence effects are only required to either support
float-rects or byte-rects
(mixed cases are handled one layer up...) */
void (*execute)(struct Sequence *seq, int cfra,
float facf0, float facf1,
int x, int y,
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3, struct ImBuf *out);
};
struct SeqEffectHandle get_sequence_effect(struct Sequence * seq);
struct SeqEffectHandle get_sequence_blend(struct Sequence * seq);
int get_sequence_effect_num_inputs(int seq_type);
void sequence_effect_speed_rebuild_map(struct Sequence * seq, int force);
#endif
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