Welcome to mirror list, hosted at ThFree Co, Russian Federation.

BSE_view.h « include « blender « source - git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 0e88b2467f7866832bcaa2fe8e83a8d4cec13775 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
/**
 * $Id$
 *
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version. The Blender
 * Foundation also sells licenses for use in proprietary software under
 * the Blender License.  See http://www.blender.org/BL/ for information
 * about this.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 * protos for view.c  -- not complete
 */

#ifndef BSE_VIEW_H
#define BSE_VIEW_H

struct Object;
struct BoundBox;
struct View3D;
struct ScrArea;

typedef struct ViewDepths {
	unsigned short w, h;
	float *depths;
	double depth_range[2];

	char damaged;
} ViewDepths;

#define PERSP_WIN	0
#define PERSP_VIEW	1
#define PERSP_STORE	2

void persp_general(int a);
void persp(int a);

/* note, the define below is still used for shorts, to calc distances... */
#define IS_CLIPPED	12000
void view3d_get_object_project_mat(struct ScrArea *area, struct Object *ob, float pmat[4][4], float vmat[4][4]);
void view3d_project_float(struct ScrArea *area, float *vec, float *adr, float mat[4][4]);
void view3d_project_short_clip(struct ScrArea *area, float *vec, short *adr, float projmat[4][4], float viewmat[4][4]);
void view3d_project_short_noclip(struct ScrArea *area, float *vec, short *adr, float mat[4][4]);

void initgrabz(float x, float y, float z);
void window_to_3d(float *vec, short mx, short my);
void project_short(float *vec, short *adr);
void project_short_noclip(float *vec, short *adr);
void project_int(float *vec, int *adr);
void project_float(float *vec, float *adr);

int boundbox_clip(float obmat[][4], struct BoundBox *bb);
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
void sdrawline(short x1, short y1, short x2, short y2);
void sdrawbox(short x1, short y1, short x2, short y2);
void calctrackballvecfirst(struct rcti *area, short *mval, float *vec);
void calctrackballvec(struct rcti *area, short *mval, float *vec);
void viewmove(int mode);
void viewmoveNDOFfly(int mode);
void viewmoveNDOF(int mode);
void view_zoom_mouseloc(float dfac, short *mouseloc);

int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void setwinmatrixview3d(int winx, int winy, struct rctf *rect);

void obmat_to_viewmat(struct Object *ob, short smooth);
void setviewmatrixview3d(void);
float *give_cursor(void);
unsigned int free_localbit(void);
void initlocalview(void);
void centerview(void);
void restore_localviewdata(struct View3D *vd);
void endlocalview(struct ScrArea *sa);
void view3d_home(int center);
short view3d_opengl_select(unsigned int *buffer, unsigned int buffsize, short x1, short y1, short x2, short y2);
void view3d_align_axis_to_vector(struct View3D *v3d, int axisidx, float vec[3]);

#endif